3dsmax texture angle problem Created 16 years ago2008-06-15 17:45:33 UTC by Zibbi Zibbi

Created 16 years ago2008-06-15 17:45:33 UTC by Zibbi Zibbi

Posted 16 years ago2008-06-15 17:45:33 UTC Post #251287
Hello,
I am following the tutorial on rimrook site about modelling and i have a problem with the box because on two sides the angle is not the good one.
How to fix angle of 1 face ?
User posted image
Posted 16 years ago2008-06-15 21:30:58 UTC Post #251298
First, Collapse the modifier so you can keep the sides that look good. Right Click the modifier on the stack and select collapse to or all and click yes.

In editable poly, choose face selection and select all of on side that isn't aligned properly.

reapply the UVW Mapping modifier, it will only apply to the selected faces.

Click the [+] next to the UVW Mapping modifier, it opens up and displays -Gizmo. Select it and you now have full control over the orange projection gizmo on your box. You can scale, move, and rotate the texture. Simply rotate it until it appears correct.

Collapse and repeat if necessary.
Rimrook RimrookSince 2003
Posted 16 years ago2008-06-15 22:19:25 UTC Post #251300
woohoo it worked thanks a lot !
here is fixed box
maybe you could add a little tutorial because maybe some people will have same problem as me
User posted image
Posted 16 years ago2008-06-15 23:58:51 UTC Post #251304
i get this when i want to export to smd

Writing 3 Node(s)...
  • "Box01"
  • "Bone01"
  • "Bone02"
Writing Animation...
  • Exporting single reference frame for 3 node(s)
Writing Meshes...
  • "Box01"
WARNING: Material on mesh "Box01" was neither type Standard or Multi/Sub-Object. Skipping mesh.

Done!
Posted 16 years ago2008-06-16 00:04:58 UTC Post #251305
which exporter are you using?
Rimrook RimrookSince 2003
Posted 16 years ago2008-06-16 06:44:19 UTC Post #251324
i use the new one from wunderboy http://www.wunderboy.org/sourceapps.php
because the old ones are incompatible with 3dsmax 2009 there is an option to export to hl1 but it doesn't work too :(
Posted 16 years ago2008-06-16 10:54:43 UTC Post #251332
Found solution !
In 3dsmax when i was in material editor i had to do a new material and select standard type and ive put the good values and it worked compilling fine :D
Posted 16 years ago2008-06-16 19:48:03 UTC Post #251358
glad it worked out. Happy Modelling!
Rimrook RimrookSince 2003
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