CS:S vertical fighting? Created 16 years ago2008-06-27 22:44:14 UTC by spinakerjones spinakerjones

Created 16 years ago2008-06-27 22:44:14 UTC by spinakerjones spinakerjones

Posted 16 years ago2008-06-27 22:44:14 UTC Post #251917
well I was browsing the interwebs earlier today and i ended up looking at TF2 maps and was instantly inspired by a couple pictures of the custom map cp_Steel by fishbus to make a CS:S or DOD:S map that involved more vertical fighting and so i set off and so far this is what i have (been at it for 15 minutes and looking for ideas/thoughts/anything)

http://i285.photobucket.com/albums/ll77/spinakerjones/de_cylinders.jpg

http://i285.photobucket.com/albums/ll77/spinakerjones/de_cylinders2.jpg

http://i285.photobucket.com/albums/ll77/spinakerjones/de_cylinders3.jpg

original article -> http://www.1fort.com/blog/interview-fishbus-creator-of-cp_steel/
Posted 16 years ago2008-06-28 00:32:44 UTC Post #251920
I've always seen high windows as super effective camping spots, where one person can kill a bunch of opponents without taking a bit of damage.
Posted 16 years ago2008-06-28 00:38:50 UTC Post #251921
the point is the majority of the fighting will be at the top of the map the terrorists are trying to get to the top to plant a bomb and then defend it whilst the cts are trying to get to the top to defuse.

dose that help at all?

think of it this way instead of cts shooting down into spawn they will want to move up the series of walkways to keep the terrorists from planting the bomb (the buy zones will also be higher up so you cant be an awp whore/camp right out of the gate.

i also have an idea to keep campers off ledges ive seen this in many surf maps where you make the ground "move" forward so snipers trying to stop and zoom in will eventually be pushed off the edge
You must be logged in to post a response.