Door problem Created 15 years ago2008-07-03 09:41:07 UTC by Outlaw187 Outlaw187

Created 15 years ago2008-07-03 09:41:07 UTC by Outlaw187 Outlaw187

Posted 15 years ago2008-07-03 09:41:07 UTC Post #252079
Hello I have a problem making my doors work in episode 2. I have tried a normal sliding door and a rotating door (I know I need to put the origin to the side of the door) However neither the sliding door nor the rotating one works. if I walk up against them they just do nothing, I can't find anything on the net about not working doors only tutorials on how easy it should be with the source engine :S
Posted 15 years ago2008-07-03 14:14:11 UTC Post #252083
Doors can be triggered to open, and there are a number of ways you can do that. First, you can create a brush, covered in the trigger texture (Just search for "trigger" in the texture browser), and tie it to a trigger_multiple entity. Be sure the door is named, and in the trigger's Outputs tab, add and output that targets the door and, "OnTriggered," opens the door. When you walk through the trigger, the door will open. The same could be done with a func_button entity, as well.

You can also make the door open with the "Use" key by checking the "Use Opens" flag in the door's properties' flags tab.

To get the door to open by simply walking into it, go to the door's properties, swap to the flags tab, and look for a flag that reads "Touch Opens." This is usually on by default, so I find it weird that it didn't work for you on the first try.
Posted 15 years ago2008-07-03 18:11:05 UTC Post #252094
Well that was the problem, that wasn't checked by default here for some reason, thanks very much :)
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