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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Decompile Protection
Created
16 years ago
2008-07-28 14:37:49 UTC
by
Rory
Forums
Source Engine Discussion
View Thread
Created
16 years ago
2008-07-28 14:37:49 UTC
by
Rory
Rory
Posted
16 years ago
2008-07-28 14:37:49 UTC
Post #253080
I'm mapping for Garry's Mod, and would like to know how to add decompile protection so babies aren't decompiling my map for secrets and burglary
Rory
Spike
Posted
16 years ago
2008-07-28 15:19:11 UTC
Post #253081
there's a prefab out there that protects your map, but I don't know where to find it.
Spike
RotatorSplint
Posted
16 years ago
2008-07-28 15:40:33 UTC
Post #253082
Why, right here, of course!
http://www.twhl.co.za/vault.php?map=4128
RotatorSplint
Rory
Posted
16 years ago
2008-07-28 16:05:22 UTC
Post #253083
One problem. I just heard on the Garry's Mod forums there's a hacked warez program that bypasses all protection popularly known... Crap!
Rory
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