I've got a map where a crow is flying around. First it just flies around in a kind of a circle around the map but I've got an AK47 that generates EnableAlternatePath on one of the tracks in the cycle when OnPlayerPickup happens.
So far this works, when I pick up the AK47 the crow finishes his current cycle and then derives on to the new path, however, all of the path_track entities that I parented to the AK47 end up getting compiled into the origin of the map. I tried parenting them to a func_rotating that I then parented to the AK47 but still the paths end up being in the origin of the map at height 0... what can I do?
Wrong forum. Moved.