Staff Infection (RC) Created 14 years ago2010-01-23 15:36:58 UTC by Strider Strider

Created 14 years ago2010-01-23 15:36:58 UTC by Strider Strider

Posted 14 years ago2010-01-23 15:36:58 UTC Post #278330
Well I've finally finished my Left 4 Dead survival map, "Staff Infection". This version is a release candidate I'm putting out for mass testing, to see if there are any bugs I may have missed or balancing issues to address. I will one day, when I decide to get it, port the map to Left 4 Dead 2 as a survival and scavenge map, but don't hold your breath for that.

Fancy-pants final promo screens! Beware dial-uppers!
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
And finally, the download:

http://rapidshare.com/files/339947121/staff_infection_rc.rar.html

http://www.megaupload.com/?d=RTSBIG34

I should hopefully have a proper download link on someone's webspace tomorrow.

Give it a play and don't skimp on the feedback. ;)
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-23 16:08:36 UTC Post #278331
Looks great! If I had L4D, I'd be sure to download it.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-23 17:11:03 UTC Post #278332
I don't have L4D, but that's a really catchy name.
Posted 14 years ago2010-01-23 21:25:34 UTC Post #278334
Looks great. I'll test drive it right now.

INITIAL PLAYTEST RESULTS:

Ok, so I've played it for about 20 minutes and my initial response is that the map itself looks great. Good detailing but not too cluttered. Item placement was great, ammo stashes were nicely placed, reachable but not too heavily placed. I will admit, some places are really easy to defend, but with saying that, said places do not contain many items. I could hold out in the corridor where you start for some time if I placed plenty of gas cans at hand. Eventually, however, I was forced to move when I ran out of supplies. If I had been playing with human players, I may have been more successful, nonetheless, I managed to reach bronze, meaning it's not too easy. So kudoes!! =D

I began to lag a little bit from time to time, but not much of an issue. And you had so better create a custom loading poster, for pure awesomeness's sake!
Posted 14 years ago2010-01-24 01:04:40 UTC Post #278342
Sweet, that's some great feedback hlife_hotdog.

Did it lag anywhere in particular, I can always try to spend more time optimising. A poster will probably come with the final release, I just can't think of a good tagline, heh.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-24 01:48:16 UTC Post #278344
The main area that I noticed lagged the most was the open corner left of where you start. But it only happened when the hoard was spawning so that's probably the infected's fault and I can't see you really able to optimize that area without ruining it.

I'll play it some more, experimenting in different areas to see how it plays and i'll post some more feedback on how it goes.

As for a tag line, i'll brainstorm for you. I've come up with one so far to go with you title:

"More than the common cold"
Posted 14 years ago2010-01-24 02:59:52 UTC Post #278348
Hah, I like it.

I'll see what I can do about the performance too, hint brushing that area and such.
Strider StriderTuned to a dead channel.
You must be logged in to post a response.