Yes, I am once again asking for help with source.
Does anyone know a good way to get water spray in the HL2 version of the ep1 engine? I've tried with env_smokestack, but I can never get the particles to have the feel I need, they always float up like smoke instead of spray like water.
Please don't tell me it's not possible to do without code.
EDIT: While I'm at it, I don't suppose there's any workaround to the height+PVS bug with water besides func_water_analog, is there?