Snowfall in HL2DM Created 14 years ago2010-02-08 02:02:34 UTC by Soup Miner Soup Miner

Created 14 years ago2010-02-08 02:02:34 UTC by Soup Miner Soup Miner

Posted 14 years ago2010-02-08 02:02:34 UTC Post #278769
I'm having trouble getting snow in my HL2DM map.
I've got a large func_precipitation over the map. I know it works, because rain will fall if I tell it to.
"Snowfall" doesn't seem to work.

I'm recompiling with "ash" right now, but can someone tell me if HL2DM even supports ash or snow before my compile finishes?
Posted 14 years ago2010-02-08 02:24:19 UTC Post #278770
I know the Ep2 engine has the 'snowfall' option, which works, but im really unsure that HL2DM does.
Posted 14 years ago2010-02-08 03:32:12 UTC Post #278771
Well, the ash option worked, but I guess I'll need a custom ash material because it was raining pink checkerboards.
I can just grab Episode 1's if I can't do anything else.

Edit: Snowfall works just fine, it's just a lot more subtle than I expected. A high density and bright color are needed for the snow to really be visible.
You must be logged in to post a response.