Hi guys, been a few years since I mapped ha!
I've just started mapping/modding for portal, and in the first maps theres a pool of generic dirty water/acid for no particular reason, just reacquainting myself with the basics.
I seem to recall using a func_water brush based entity to make water, but I can't find it - the closest match I can find is func_water_analogue which is entirely transparent with a few random particles kicking about inside it.
How do I do water ha?