New Castle - Done
Skals' maps - Done
Hotdog's Map - Done
Captain Terror's Map - DONE
Atom's Maps - DONE
Mod Structure / formatting - Starting
Castle Disposed is nearing completion!
I got a new way of managing the multiple level changes.
It's very smooth now
@ Captain Terror:
YES!
It's just a fantastic view on what could possibly happen to our life if a program takes over the economy.
It takes ideas from MMO's but it's not like.. orientated towards the MMO players.
--------UPDATE----------
Atom's maps are proving difficult to work with, but it's only due to lack of optimization.
One map took me around 6 hours to compile... Func walling all the cylinders and putting a few hint brushes here and there, took that down to 1 minute 45 seconds.
Probably plays better too.
I really overlooked that in every map when i compiled the first time, but i cant let bad optimized maps thru =].
PLus some textures seem to be missing in game vs in hammer, even though i WAD included.
I'm working on that one too.
So after deadeye (TMA's Maps) i need to include skals' maps and i should be good to go (mapping wise)
Almost done with Main level overhaul