Trouble with server crash when loading n Created 13 years ago2010-09-23 17:45:33 UTC by comic comic

Created 13 years ago2010-09-23 17:45:33 UTC by comic comic

Posted 13 years ago2010-09-23 17:45:54 UTC Post #285654
Hey everyone. I have been mapping (basic stuff using existing textures from other maps) for a few years and have recently begun to make a hobby of learning how to do more customizing. This site has been a great help, thank you.

I made my first map using my own custom textures this week and it works fine on my machine but crashes the server when I load it on a friends clan server. I loaded the wad files and all the sound and sprite files into the correct folders and naturally the map in the map folder. Any idea what may be wrong?

I appreciate the help,
Thanks- Steve
Posted 13 years ago2010-09-23 22:11:00 UTC Post #285657
I have just spent an hour searching the forums for a previous answer to why a map would run fine on my computer through STEAM yet crashes a server that my friends clan uses when I load it there. If I cant figure this out, I'm just not going to make maps any more. No sense making what can not be played. If someone can steer me in the right direction please so I can resolve the problem?
Posted 13 years ago2010-09-24 03:13:31 UTC Post #285658
try .wad including your custom textures into your .bsp file (and include all the other custom things into the .bsp as well). Your friend and everyone who plays the map on his server needs your custom .wad, without it it will crash. If you .wad include it, they will already have it when they download the map.

I'm not quite sure how this is done for source engine, check if there is a tutorial on it.
Skals SkalsLevel Designer
Posted 13 years ago2010-09-24 11:49:31 UTC Post #285661
I'm not mapping source. I am still mapping condition zero. I'm not sure what you are saying here. If I load the .wad file onto the server along with the sprites, sounds and models wouldn't the sever load them like they would load any other map?

What do you mean by including .wad into .bsp file?
Posted 13 years ago2010-09-24 14:44:40 UTC Post #285662
uh yeah you could of told us what game this is for...

In that case they will need to manually download all your files or properly import them onto the server, if you only add the .bsp file to the server the map will not work, the sprites, sounds and wad will be missing. So see if all the files are added properly.
If they are properly uploaded and still don't work check if your map has any errors, and if you can tell me what the console or game says when it crashes due to the map.
Skals SkalsLevel Designer
Posted 13 years ago2010-09-24 14:57:54 UTC Post #285664
When you made your custom textures, did you include them into the default halflife.wad, or czero wad, or did you make your own wad?

After reading the post I'll just ask, when you said everythings in the correct folders, you mean you have put all your custom content in their respective directories in the hlds folder?
Crollo CrolloTrollo
Posted 13 years ago2010-09-24 23:35:07 UTC Post #285671
OK, Made custom textures in Photo Shop and converted them to a .wad file in Wally. No texture is larger than 256 X 256. .wad file installed in czero folder of server. .bsp file installed in Maps folder. Sprites in Sprite folder, Models in model folder sounds in sound folder. All are installed the same way (same paths) that I have them on my machine.

The game doesn't say anything when it crashes the server. If I am in Dust2 and change to the custom map with amx cmd. the server freezes at the point I was at in d2. I then have to restart the server.

Today purchased my own server so I can crash mine all day without anyone else being inconvenienced. Same results.

Map created in Hammer 3.4 compiled with batch compiler. It isn't my first map but it is my first using my own textures.
Posted 13 years ago2010-09-24 23:56:31 UTC Post #285673
did you put, -wadinclude in the compile parameters?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2010-09-25 01:58:36 UTC Post #285676
You should probably just use wadinclude, that should fix it and it won't require the wad either.
Crollo CrolloTrollo
Posted 13 years ago2010-09-25 02:36:20 UTC Post #285678
I'm compelled to believe there's some sort of conflict going on with your map and AMXX.
Have you tried testing it in vanilla CZ?

I seriously doubt it has anything to do with your custom textures, as missing textures always present an error message after crashing.

For future reference, if you have a problem with a map you're working on, post it in the Goldsrc or Source forum. Don't start a new thread for this, just remember it for next time.

Edit: Then again, if you're working with a server, you won't get error messages. Ever. You might simply have a misplaced sprite or model. Those can be silent killers when dealing with hosting maps on a server, so triple check their locations.

Download RESGen and generate a resource file for your map just to make sure you're looking for the right files. Drag your BSP into the EXE and it'll generate a text file with paths to all the necessary files for the map to run.
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