Or is it the other way around? LOL!
Okay the reason for this post is simple... My mapping skills SUCK!
All of the maps I have ever created are hollowed out blocks, connected hallways, bad lighting and texturing. Playing HL as long as I have, and downloading diff maps and such, by now you would think I would be good at it.
Today while in hammer, I opened a decompiled GMOD map (I dont steal peoples work, but its nice to see how people do stuff ya know?) gm_construct.
Studying the structures near the spawnpoint got me thinking, and have me puzzled. All these years I have been trying to figure otu how to make windows and doors without having a LOT of brushes making up one panel. All this talk about "poly count" I guess had me concerned about lag and such.
Texturing is also an issue. the more "brushes" that make up a wall, the less I'm able to have the texture blend right in.
Dont ask me what i'm asking for by posting this, but its not ,making me want to make a REALLY good map of some type. Something that I can be very proud of.