path_tracks not doing what they are told Created 13 years ago2011-07-26 11:03:10 UTC by Instant Mix Instant Mix

Created 13 years ago2011-07-26 11:03:10 UTC by Instant Mix Instant Mix

Posted 13 years ago2011-07-26 11:21:28 UTC Post #297018
I know you guys are absolute gods at this shit , so hopefully you'll be able to help me out.

i'm going to need to make some diagrams to help me here.
User posted image
This is just showing the network of path_tracks , aiding the understanding of what is going on
User posted image
This is showing the probably over the top logic mechanism for deciding what floor the lift is at , and which way for the lift to travel. Each way is predermined in a logic_case and is fired from there.

Using a logic_auto , I fire a relay setting the logic_compare compare values to what it would be for the ground floor. The buttons then fire a compare depending on which button was pressed ( so if the flr 4 button was pressed , it would fire "flr4_is1" , which would then fire "flr4_is2" if found incorrect )
Currently I only have the flr3 button set up. If all went perfectly well , the elevator would fire the compares , change the path_track at 2dn to it's alternate branch of 2up , skipping 2 altogether.. unfortunately , for some reason , it slows down and stops at 2 , despite me telling 2dn to go to 2up.
It's bloody weird.

If someone can find the problem with this , i'll be forever greatful. To aid anyone willing to help me , the VMF is here so you can dabble around and find out what the cause is , rather than sitting confused as fuck as to what i've just said..
(Be warned there are ALOT of missing textures , but considering they've not really got much to do with the problem , it should be ok)
[url=http://dl.dropbox.com/u/888382/elevtest.vmf] DOWNLOAD THE VMF HERE [/vmf]

major thanks to anyone who can help me.
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-07-26 11:30:11 UTC Post #297019
Doesn't Source still have path_corners?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-26 12:33:19 UTC Post #297020
Func_tracktrains don't run on them however.
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-07-26 17:44:47 UTC Post #297024
Try making the tracktrain into just a regular train.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-07-26 19:22:22 UTC Post #297027
Screw that. Last time I buggered about with the FGD I did something pretty bad..

anyway the problem is the path_tracks. despite me telling them to move to their alternate paths , they aren't doing it. Weird , since using ent_fire seems to work.

It musn't be a problem about the logic_case because without it the elevator wouldn't move at all...
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-08-03 12:28:59 UTC Post #297309
i will look at it, but be advised i'm sure there are LOADS of working examples for source elevators out there if you need to save some time.

I hate trains in general and avoid them whenever i can, but i'll see if i can find anything.
Captain Terror Captain Terrorwhen a man loves a woman
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