That new engine the russians did? I know about it, I like that the engines limits are now wider, but if I map for it, people will have to have it to be able to play the map I make. I think that it is better for mods, and I dont think Ill be making one any time soon for various reasons...
About me saying sorry, well, I know that most of the comunity on GB dislikes long posts it in a way, because they dont care what others have to say instead they just w8 for there turn to say something (mostly nothing creative or helpfull, with an exception of a few). It's worse the youtube!
Now, about dystopia.
Well I first had a dream, and built de_dreamer by it, and a few months ago, I saw that dreamer was a sucsess, but the map is reletevaly small (excuse me if I spell some words wrong) and I wanted to make something bigger, and more complex then dreamer, something that would blow away everyone that played it, and wanted it to be my last map, and I mean it, I want to stop mapping because of a lot stuff that is currently happening in my life, from my job, my family, and all the way to love.
So I had an idea, of a dystopain city with a meaning in it (as I said in the maps descripiton, how it became that way), and started drawing the concept of it. When I finished it, I started working my ass on building those structures I had in my head (changing everything over and over again untill I saw it fit), and it started taking shape nicely(Also, just to mention this, I didnt have a Graphic Card untill a month ago, so I had to play in D3D mode and I had really bad fps. And 1 more thing, I didn't compile the map fully, I did the fast compiles and Shash7 did the longer ones instead of me, because my PC was overheating).
When the beta was finished, I sent it to a few folks who I know, and asked them for there thoughts about it and got possitive reviews, and they told me about the bugs it had (those pesky sprites). But the thing was I wasn't sattisfied with a lot of things in the map back then. So I threw a lot of stuff out and rebuilt it into what it is now(also after the beta I changed from ZHLT to VHLT with hopes of it making my map better, and its new functions like func_detail etc... and just then I realised that I had that Ambiguous leafnode content err, and it was everywhere, so I did my best but havent cleaned them all up). But with me being pressed with time about the competition I didn't have the time to fix a few things that u might see (some sprites being lower then the lights - my fault - and shash7 while editing my map, changed the windows to block light and forgot to make them glow like in de_dreamer but didn't see that they were connceted to the lights inside of some buldings like the tunnel, so ull see that the tunnel is dark and the lights not working), and released it unfinished. Now I want to come back to it and do it properly, but Im stuck with that tunnel and the sprites being buggy, and everyone I asked about it doesn't have a clue about how to fix it... It seems Im the onlyone who ever had this kind of problem, lucky me... O and I didn't use bevel at all, I think it might be that the tunnel is too complex for the compiler :S
Ill follow ur advice and try out a few things with those pesky sprites, and tell u if I got rid of that problem.
Thx for ur time