Half Life alpha 0.52 Created 11 years ago2013-01-08 23:39:24 UTC by Stojke Stojke

Created 11 years ago2013-01-08 23:39:24 UTC by Stojke Stojke

Posted 11 years ago2013-01-08 23:39:24 UTC Post #312119
http://vogons.zetafleet.com/viewtopic.php?t=34347

This is Half Life alpha 0.52 dated 04.09.1997, around 1 year before it was released. This is a leaked tech demo.
Some cool shit right here :D
Stojke StojkeUnreal
Posted 11 years ago2013-01-09 00:02:34 UTC Post #312120
I've already tried mapping with the included fgd. Unfortunately I get a "mod_loadbrushmodel wrong version number error" which I assume comes from the fact that the compiling tools in Hammer are too new for the old engine.

Either way it's pretty damn awesome, but does anyone know how to enable the 'use' key, or if it even existed this far back? It's not under options anywhere I noticed and while shooting stuff in the default tech demo map works, it does not in the actual game. I pretty much have to noclip through doors right now.
[EDIT] I found out that it's b
Posted 11 years ago2013-01-09 02:08:21 UTC Post #312124
Just curious, did you use the included Worldcraft/compile tools, X-Layer? Or the official build of Hammer and its tools?

Ima give it a whirl myself once I look through all of the beta content.
Posted 11 years ago2013-01-09 03:08:39 UTC Post #312128
I used Hammer 3.5, The old worldcraft version included tells me I'm missing my d3drm dll which I'll assume is because the version of DirectX it uses is old and I don't have it.
Posted 11 years ago2013-01-09 08:07:30 UTC Post #312132
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I guess I won't see it tonight.
Posted 11 years ago2013-01-09 19:01:20 UTC Post #312135
I am surprised that they keep such a old file, but not a cool movie for example, that is MUCH younger! Off-topic, sorry.
Posted 11 years ago2013-01-09 19:40:10 UTC Post #312136
That is basically quake engine at that point so its compilers might work.
rufee rufeeSledge fanboy
Posted 11 years ago2013-01-09 20:35:50 UTC Post #312137
http://speedy.sh/jWsmM/HLAlphabyJayzer.7z if you can't download it from Google. Click the text which says "HLAlphabyJayzer.7z"
Oskar Potatis Oskar Potatis🦔
Posted 11 years ago2013-01-09 21:13:45 UTC Post #312138
Anybody else getting errors saying "Can't int monster human_assault" when they load up maps with the minigun grunt in them? I don't know if he's just broken and doesn't load with this version of the game or if it's something on my end.
Posted 11 years ago2013-01-10 00:35:08 UTC Post #312139
I like how the halflife.wad file actually has some "new" textures in it that don't exist in the retail/Steam version halflife.wad. I'd use them. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 11 years ago2013-01-10 05:44:09 UTC Post #312142
You mean "new" as in 15 years old?
Posted 11 years ago2013-01-10 09:21:57 UTC Post #312143
Very interesting! I saw the old trailers but never had a chance to try it. Thanks for sharing.
Posted 11 years ago2013-01-10 16:58:08 UTC Post #312144
At least it shows where half of the unseen textures in the retail halflife.wad were used, such as all the drkmlt stuff
Instant Mix Instant MixTitle commitment issues
Posted 11 years ago2013-01-29 01:06:13 UTC Post #312363
When i use it i get errors. Can i get help?
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