Created 11 years ago2013-09-19 04:36:48 UTC by Alberto309
@Stojke:What do you mean with "One by one for starters, than latter multiple why not"? Not even Google Translate could translate me what you've said lol. Sorry for my (sometimes <.<) english ignorance.
@Platoon:A lot of mappers still use WON HL and build multiplayer maps too, what's the problem?
@Mr.Terror:
@Platoon:Well, your choice mate. Anyway, I've got some really interesting projects for TWHL in the future, so you'd better come back mapping again, my friend.
@Mr.Terror:
@Mr.Terror:
@Platoon:Your idea seems cool, really. But, as you say: "its not about halloween much". So I don't think this could be used as a "selectable" idea for our map : . But it could be used for another future map for sure!
@Mr.Terror:
@Bertooo:Oh, really? xD Interesting. lol.
Mr.Terror:Oh so you didn't seen the screens already?
@Rimrook:Hey Rimrook! Glad you're here with us!
@Rimrook:This was my first idea! I hate you! xD But just because I've already seen this on "Sweet Cheese Halloween" mod (very old) I thought that it was bad to recreate a similar thing, so I've decided to involve everyone here at TWHL and see which ideas you got.
Haha Tet, your new avatar is priceless =PThanks Capt
@Mr.Terror:
@Tet:The deadline is Halloween!
@Mr.Terror:
wicked!Yeah!
Now that the compo is over i can do this
I dusted off goldsource and remembered that hammer doesn't like the new videocards. Time to give Sledge a proper test drive.
I didn't see anything in the maps folder when browsing in hammer.That's because I didn't included any RMF in the pack. You should just play the map on HL. I will provide the RMF just if who's interested in working in this project (you and maybe Rimrook for now) agrees with the theme and type of map. If you're gonna tell me that my current work fits the theme well, then I'm gonna provide you the RMF and you can start build something.
I'm a source mapper, never done goldsource or HL-1. :cAs Tet says: is pretty much the same thing, just a bit easier to build in it. You just need to download the right things, such as a modified version of VHE which supports models and sprites render in the 3D view, and the latest version of the Vluzacn's ZHLT, which is a modified version of the Zoner's Half-Life Tools (FGD + Compiling tools such as Rad, Vis, Csg, Bsp. Like on Source). The bad thing is that you have to set up the program manually. Or you can simply download the Half-Life SDK on Steam (I've never tried it, but it should be easier to set up).
Sorry. I'll provide you the 2 missing models asap.its not a problem really, I'm enjoyed to see your map design, its enough for me
If you could be more specific about this:its just a idea, I see there is a wooden bridge on the rooftop in your map, I think there could be a locked room with treasury where we need to sneak inside through the windows, it can be ammo, weapon, triggerable event or something like that..
except for the brushwork grass and trees.well they are extra stuff I'm testing environmental effects for some reason. maybe there is better design outthere but I think this is the best I can do with brushwork