compiling model .smd for episode two, he Created 10 years ago2014-03-03 17:05:11 UTC by ninja defuse ninja defuse

Created 10 years ago2014-03-03 17:05:11 UTC by ninja defuse ninja defuse

Posted 10 years ago2014-03-03 17:05:55 UTC Post #318175
well the question is that i have made a model in Blender 3D (not textured yet) i have exported the model with official valve tools into SMD and i dont know what to do next... i know that i have to create a .qc file (i read some tutorials) but it is messed like hell...

link to my model: http://speedy.sh/QJvBZ/cube.smd

can u tell me what to do next?
Posted 10 years ago2014-03-03 19:50:29 UTC Post #318180
Yeah, you'll need to make the .qc file, and then compile it into a .mdl using either the default valve tools or a community-made GUI. I recommend Cannonfodder's Studiocompiler, as it still works post-steampipe. You'll need to configure it first, (similarly to hammer) but it allows basically drag and drop compilation to the game of your choice.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-03-04 12:54:40 UTC Post #318190
this model managing in half life is pain in ass, looks like blender smd tools has exported a cube instead of my actual model, i think i will try to get email contact with some offical source sdk support if possible...

R.I.P column
User posted image
Posted 10 years ago2014-03-04 13:58:34 UTC Post #318191
Totally looks like you could brushwork that np :)
Modeling was always a huge pain in the ass for me :(
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-03-04 14:34:27 UTC Post #318192
Totally looks like you could brushwork that np smile - :)
yes but i would like to use my little knownledge of Blender in a game project.. i think i am going to use UDK, i have heard it is much easier to combine both things: blender + UDK *_*
Posted 10 years ago2014-03-04 15:26:54 UTC Post #318193
Ohhhh yeah. You pretty much export it as a model and apply the material to it within the UDK Resource browser.

It takes about 5 minutes TOTAL, and that's only if you really don't know what you're doing.

Valve could learn a thing or two from the UDK.
I've never used blender, but I did have success with 3DS max.
Tetsu0 Tetsu0Positive Chaos
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