Wanted - Partner for CEVO Contest [csgo] Created 9 years ago2014-05-21 02:31:54 UTC by Captain Terror Captain Terror

Created 9 years ago2014-05-21 02:31:54 UTC by Captain Terror Captain Terror

Posted 9 years ago2014-05-21 06:14:54 UTC Post #319474
With 20 days left, I'm looking for 1-2 partners to help finish off WIPs for the CEVO Mapping Contest at GB.

I have two main maps, one a missile Silo(30% complete) and the other a shopping mall(50%). Also have 2-3 older unreleased maps both about 50% done(last year's CEVO entries, lol), which could also be used.

Tbh i really don't want a partner, but there is no way otherwise i could possibly finish in time... If anyone is interested, throw me a PM, and i will send you the vmf/bsp to check them out.

Even if you don't have a gret deal of experience with CSGO, as long as you have a solid framework for level design in general, that's fine. (you must however at the very least own CSGO or be willing to buy it!)

All credit/prizes would be split evenly.

Alternatively, I be willing to help you finish one of your maps for the same deal, if you had one :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-21 13:25:05 UTC Post #319478
I'd be up to help you out. I've been wanting to work on a map, but haven't come up with any interesting level layouts. I'd love to join for the CEVO competition, especially for the missile silo map.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-05-21 14:06:16 UTC Post #319480
KK sounds good!

I'll get you a link to the vmf straight away after i finish the rough layout, HOPEFULLY tonight. (pm me your email, and i'll share a dropbox folder with you when it's ready)

If anyone else would like to join in, we have one more spot available :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-21 15:53:21 UTC Post #319481
I'm digging the looks of that shopping mall.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 9 years ago2014-05-21 16:47:27 UTC Post #319482
Me too. I'd be all in to provide architectural advice, but it seems you've found your partner already.
Posted 9 years ago2014-05-22 01:02:05 UTC Post #319487
Would love to have you aboard Stu!

If we had more time i would happily take you on for a purely consulting role, but, we'll also need boots on the ground if we've any hope to finish in time.

If you have CSGO and some time to map, you're welcome to join us ;)

Suture: Thanks brot! I like it the shopping mall too, especially because it's a very simple, yet fun layout ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-22 01:45:35 UTC Post #319489
I can't map Source for the life of me. Advice is the best I can do :P
Posted 9 years ago2014-05-22 04:54:54 UTC Post #319490
Well we could really use another mapper, but if we can't find one, i will seriously consider bringing you on Stu ;)

And btw, i understand the trepidation of changing engines (i would have been happy to map with goldsource forever), but you should really really consider it! It's not that different, and you will be amazed at the new things you'll be able to build!

I WILL still always miss GS texlights, but other than that, everything is such better in the source engine :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-22 05:14:37 UTC Post #319491
Would love to help, but i got little src experience and can't even get my rooms entry started proper.

Best of luck though :)
rufee rufeeSledge fanboy
Posted 9 years ago2014-05-23 07:37:07 UTC Post #319507
Thanks Rufee! =P

And don't give up, it gets easier.. What's the main thing tripping you up?

Dim: First compile commencing now, hope to have something playable for you in the morning. Sorry for the wait! ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-23 07:54:00 UTC Post #319508
I feel as if i don't put enough detail in the map, also if something doesn't look right it drives me to save and quit.
Got a small corridor going now and need one of those rotating warning lights and can't make them look right + not too big since 1 unit brushes are sometimes too big :D

Plus don't want to trash the topic here.
rufee rufeeSledge fanboy
Posted 9 years ago2014-05-24 04:58:26 UTC Post #319509
You are ALWAYS gonna have to edit an area a few times AT LEAST--adding face-lifts if you will--, to get it to look right. Get used to the idea ;)

Don't get me wrong, the more planning through sketching, googling reference pics, etc. will make your task easier, but by no means are you going to get something "perfect" the first time.

My thought on detail: Map as much structural, brushwork details on the fly as you can, so you are not drowned in detailing at the end.

You should post a WIP in the rooms thread of what you're talking about, we'd all be happy to help you with pointers :)
Captain Terror Captain Terrorwhen a man loves a woman
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