The TWHL FAQ Created 20 years ago2004-08-10 14:18:25 UTC by El_Seano El_Seano

Created 20 years ago2004-08-10 14:18:25 UTC by El_Seano El_Seano

Posted 20 years ago2004-08-10 14:18:25 UTC Post #49784
I think it would be a great idea to condense all the knowledge of the TWHL regulars into one big-ass FAQ.

I was wondering if all these good, helping souls could post the questions frequently asked by beginners and their answers (or maybe more complicated problems asked by other members).

Any frequently asked questions and problems with answer, (which isnt covered by the tutorials here).

WARNING: This is a spam/discussion-free thread. Keep to the topic as it will be monitored and edited heavy at the discretion of Seventh-Monkey.
Posted 20 years ago2004-08-10 18:20:56 UTC Post #49864
Is there a way to see models in Hammer?/My models in Hammer are showing up as boxes and not models...how can I fix this?
In order for models to show in Hammer, you need the latest build, the 3.5 beta. You can get it from the VERC:

http://collective.valve-erc.com/index.php?go=hammer_beta

Once you have 3.5 installed, you need to do two things; unPAK/unGCF the models and get a new FGD with model support.

First thing to do is extract your models to your modmodels folder. In the case of HL, it's valvemodels, but if you were going to map for NS, then they would go in nspmodels, for SI, simodels, for TFC, tfcmodels, etc.

You can get an FGD for DoD and HL at the VERC from the above link, they also have instructions on how to add tags to an existing FGD.

If your models do not show up, make sure your options are set correctly in the game options tab to point to the right directories and make sure the models are extracted.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-11 03:18:44 UTC Post #50018
Do not try to run Steam HL/a mod at the end of a compile as it almost invariably ends up dying with the message "filesystem.dll missing" blah blah and scaring people.

Start the map however you would if it was completed.
If you want to map for Steam and can't find the textures, use GCFScape to extract them from SteamAppshalf-life.gcf (or your mod). It doesn't matter where to, as the WADs you unpack will only be used in Hammer, not by Steam itself.
Read every single tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
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