Otis... Created 19 years ago2004-09-15 22:44:16 UTC by lucky4444 lucky4444

Created 19 years ago2004-09-15 22:44:16 UTC by lucky4444 lucky4444

Posted 19 years ago2004-09-15 22:44:16 UTC Post #59723
Please don't say this is a topic that is already on this page...
I can find his model and put it in the map but how do I make him walk and talk and shoot like in opposing Force in stead of just being a almost lifeless model?
Posted 19 years ago2004-09-16 00:02:02 UTC Post #59733
scripted_sequences will make him do scripted shtuff.

You need to have new code/ use OpFor to use him as a new Barney type creature.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-09-16 03:31:59 UTC Post #59748
I got the code.

You only have to add a few more lines in the barney.cpp file, and then compile it. You also need the Otis resource files. That includes:

The Otis model (otis.mdl)
The Otis sounds (get it from the OppFor pak file)
The Otis sentences (get it from the sentence.txt in the OppFor pak file)

You might want to left a few sound files, because Otis would like to call you a soldier, and not Freeman... :P
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2004-09-17 19:15:41 UTC Post #60349
What is the code or where is it and where do I put it?
Posted 19 years ago2004-09-18 12:57:26 UTC Post #60438
First, you will need a C++ compiler. I recommend MicroSoft Visual C++ 6.0, but this is an expensive piece of software. Its up to you to get it.

You also need te Half-Life SDK. SDK stands for Software Development Kit. The Half-Life SDK contain all the source those used to build the client.dll and hl.dll. These files are the actual Engine of Half-Life. They contain enemy AI, how the hud works, everything. Get the HL SDK here: http://dev.valve-erc.com/projects/hlsdk/documents/103378972982381500/attached/hl_sdk_v23_source.exe

After installing, open up the hl.dll workspace in our C++ compiler. To open the hl.dll workspace, simply look for the file hl.dsp in the Single-Player Sourcedlls directory.

Then go to fileview. And now i noticed that i made a mistake in my previous post. You will have to make a complete new file for the Otis to work, including some other adjustments in existing files.

Ill explain that later, after you have done all the above.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2004-09-19 15:56:44 UTC Post #60702
Hmmm, you know what? Ill be nice, and get you the precompiled hl.dll file for you, with Otis support in it, for use in your mod/maps. Tell me if you are interested. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2004-09-19 16:25:59 UTC Post #60708
btw, you could also use opfor?
Posted 19 years ago2004-09-20 11:35:50 UTC Post #60818
Yes, but then you have to map for OppFor and play as Shepphard instead of Freeman, which sucks in my opinion.
The Mad Carrot The Mad CarrotMad Carrot
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