Nexus Released! Created 20 years ago2004-10-06 16:04:59 UTC by Jahzel Jahzel

Created 20 years ago2004-10-06 16:04:59 UTC by Jahzel Jahzel

Posted 20 years ago2004-10-06 16:04:59 UTC Post #64535
I managed to release Nexus, I apparently rid the map of any errors, so you should be able to have a look.

You can get it from the map vault or from my site:

http://www.freewebs.com/jahzel/index.htm

I hope to frick it works!
Posted 20 years ago2004-10-06 17:10:24 UTC Post #64543
Can't be bothered to test it now, will tomorrow :) Lookin' great from the screens i've seen.

Convert it to hlsp!
Posted 20 years ago2004-10-06 17:11:44 UTC Post #64544
Why hlsp? How could Nexus fit into a sp scenario?
Posted 20 years ago2004-10-06 17:12:25 UTC Post #64545
htf should I know, you figure something out.
Posted 20 years ago2004-10-06 17:18:10 UTC Post #64546
I dont think it would, really.
Posted 20 years ago2004-10-06 17:35:22 UTC Post #64550
...nor do I to be honest, sorry loffe
Posted 20 years ago2004-10-07 04:37:25 UTC Post #64573
The layout of the map is too DM-orientated to fit any kind of SP mission around (besides fillling it up with random enemies, which if you do, I'll personally have you shot :P ). The architectural style could be borrowed in another map, but I think that's 'bout it. :)

Seventh: corrected, and trust me, that hyphen's in the right place
Posted 20 years ago2004-10-07 08:54:12 UTC Post #64598
The architectural style could be stolen and used in my map*
:P
Posted 20 years ago2004-10-07 09:46:05 UTC Post #64600
In your map? :|
Posted 20 years ago2004-10-07 09:47:49 UTC Post #64601
Yes....my Mephsus.rmf (theres some clipping to do to it first though, I'm getting a max_clip_nodes error)

lol
jk :lol:
Posted 20 years ago2004-10-07 09:53:30 UTC Post #64603
lol Mephsus, good name! - Why dont you make a map entitled Mephsus? - I'll help If you want :D
Posted 20 years ago2004-10-07 10:07:04 UTC Post #64607
Hope it's mephsus.rmf, not Mephsus.rmf

;)
AJ AJGlorious Overlord
Posted 20 years ago2004-10-07 10:12:22 UTC Post #64610
Hmm....suppose I could call this fooked up stairways map I'm working on mephus. Or mephicentre. Or mephs' mephtacular mephsus mephicentre.
Posted 20 years ago2004-10-07 10:17:20 UTC Post #64613
Tut tut tut! No spaces in a map name! :P
AJ AJGlorious Overlord
Posted 20 years ago2004-10-07 10:28:19 UTC Post #64618
die_anthony.bsp that sounds like a better name! ;)
Posted 20 years ago2004-10-07 10:45:21 UTC Post #64624
that'd be german
Posted 20 years ago2004-10-07 10:58:32 UTC Post #64625
hehe, what about "requiem_eternum_anthony"?

(if you dont know, thats latin for "reast in peace anthony")
Posted 20 years ago2004-10-07 13:07:26 UTC Post #64653
whenwillfrigginghalflife2comeoutimsobloodypissedoffargstupidsteam.bsp
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-10-07 13:12:03 UTC Post #64655
*wishes cancer on habboi. :|
Posted 20 years ago2004-10-07 13:48:48 UTC Post #64663
screen looks good
Posted 20 years ago2004-10-07 14:08:07 UTC Post #64664
Posted 20 years ago2004-10-07 14:33:55 UTC Post #64669
another totallt unplayable map brought to you by the noobs that don't pay attention to tutorials!
Posted 20 years ago2004-10-07 14:45:42 UTC Post #64673
...oh well, atleast jumbot works well on it :|

Maybe when hl2 comes out I'll convert it...
Posted 20 years ago2004-10-07 14:51:28 UTC Post #64678
yeha, it's not too far away, and you'd probably be able to add more sh*t to it too! :D
Posted 20 years ago2004-10-08 03:09:20 UTC Post #64789
another totallt unplayable map brought to you by the noobs that don't pay attention to tutorials!
Jahzel am not a n00b. Jahzel am teh much more 1337er than you will ever be. No offence, he is just a great mapper.
Trapt Traptlegend
Posted 20 years ago2004-10-08 04:37:35 UTC Post #64803
Posted 20 years ago2004-10-08 06:15:33 UTC Post #64818
Its not a bad map at all....its merely over the top. Therefore I declare that Jahzel, rather than be chastised, should be celebrated for creating the new sport of "EXTREME MAPPING" :P
Posted 20 years ago2004-10-08 06:25:18 UTC Post #64819
Hey Jahzel,

That R teh pwnzz!

Great mapping, dude! Ownzz :D
Posted 20 years ago2004-10-08 08:46:07 UTC Post #64827
Hehe thanks for your positive comments - mucho appreciato :D
Posted 20 years ago2004-10-08 21:45:46 UTC Post #64934
Run vis on -full next time. You silly little impatient boy.

-full will get your r_speeds down significantly. Believe me. It won't get it down to an acceptable rate, but will not make it completly unplayable. There are times where the whole map is being drawn. I recommend a recompile with -full and then re-release it.
Trapt Traptlegend
Posted 20 years ago2004-10-10 07:15:55 UTC Post #65183
k, will do...
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