fy_iceworld_css Created 20 years ago2004-10-13 19:48:08 UTC by zooyorkbmxer zooyorkbmxer

Created 20 years ago2004-10-13 19:48:08 UTC by zooyorkbmxer zooyorkbmxer

Posted 20 years ago2004-10-13 19:48:08 UTC Post #66165
umm.. i was looking for some servers in cs: source and i found iceworld!
but i couldnt play because i didnt have the map.. i need to download it somehwere else
what do u think of this?.. how was it made?
Posted 20 years ago2004-10-13 20:08:09 UTC Post #66171
iceworld is a crap map anyway.
Posted 20 years ago2004-10-13 20:21:17 UTC Post #66172
but how?
Posted 20 years ago2004-10-13 20:23:55 UTC Post #66173
umm... it took about 10 minutes to make and has the amount of imagination put into it as a brick has perhaps?
Posted 20 years ago2004-10-13 20:25:37 UTC Post #66174
oh, you man HOW WAS IT MADE?
hammer 4 i would presume.
Posted 20 years ago2004-10-13 20:37:28 UTC Post #66176
u see the thing is, that theres sthings in there like tip overable barrells and pushable cinder blocks. on steam forums says its ileggal to make new maps because software was not released.. but how would someone get hammer 4?
Posted 20 years ago2004-10-13 20:44:56 UTC Post #66179
so because theres a few pushable objects that makes this the 1337est cs m4p 3v4h?

warez? its pretty obvious...
Posted 20 years ago2004-10-13 21:24:59 UTC Post #66183
Hammer 4 comes with the leak, I'd assume.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-14 01:59:47 UTC Post #66199
Stay away from it till RD releases the official iceworld for CS:S.
Posted 20 years ago2004-10-14 02:13:42 UTC Post #66201
God he's an idiot (RD).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-14 08:57:03 UTC Post #66333
hey jaardsi. they didn't make iceworld

it's a lie.

a publicity stunt, seriously..

and I have teh leaked Hammer somewhere, so it's not hard to get. Bit out of date, but it does the job.

and you should see the pushables (etc) in Source, bombs go off, and barrels and all sorts of shit flies around and kills people, it;s awesome.
Posted 20 years ago2004-10-14 15:00:35 UTC Post #66486
Still, he's the right guy for the job.
Posted 20 years ago2004-10-15 07:17:25 UTC Post #66633
good point

I'd rather see his head explode.
Arrogant twat that he is.
Posted 20 years ago2004-10-15 20:17:40 UTC Post #66790
Argh, I want this leaked Hammer so I can get a head start on my mods physical structure
Posted 20 years ago2004-10-15 20:36:05 UTC Post #66798
It's not that amazing, and I'm getting tired of telling people that :x
Posted 20 years ago2004-10-16 02:33:58 UTC Post #66880
lol whats the difference?
Posted 20 years ago2004-10-17 18:39:52 UTC Post #67147
Not much. The Entity I/O system, a different texture system (Which isn't great, IMO), new entities, new primitives.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-18 07:48:51 UTC Post #67265
The whole thing has been catered towards the modding community, the new texture system will provide a more expandable way of texturing in years to come, and allow people to be more creative about their mod's.

The Primitives are just to keep up with teh game, and teh things they needed to do, so I guess that's why they're in there; plus it's nice to have new toys (bear in mind for the last 3 years I've used nothing but the Block and Cylinder tool, and I used the spike tool once, and realised I could do it better with VM.

The entities are the really significant addition, the physics are great, but without telling the engine what to do you'll have a boring map on your hands, far more dynamic lighting effects, the sounds are ingenious, and did I mention teh lighting?

If you thought mapping SP maps for HL1 was fun, you'll blow a gasket when you get your hands on HL2.

Admittedly it'll be a while before we're all up to date with the new features, but as we all have good knowledge of Hammer I don't think many of us will have trouble picking up the new methods and effects.

It truly is a great editor, maps become life-like, and non-static.
Posted 20 years ago2004-10-18 08:19:46 UTC Post #67277
Don't forget the new surface system!
Posted 20 years ago2004-10-18 08:44:48 UTC Post #67281
Or the fantastic new way that you can actually create a .... CUBE that looks.. like.. shit OMFG WTF BBQ!!1
Posted 20 years ago2004-10-18 09:42:29 UTC Post #67284
The sphere is my personal favorite primitive of the entire editor. I'll use that one a lot ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-18 10:14:34 UTC Post #67289
meh, models are just better =D

but i guess, if you want some crazy shadows and wierd worlds, sphere all teh way.

although you can make them in hammer atm :o
Posted 20 years ago2004-10-18 13:41:11 UTC Post #67346
to insert a model into a CS (or any HL based mod) map:

step 1. look for tutorials

step 2. download hammer 3.5 and the fgd that supports viewing models in hammer itself.

resources here - hammer 3.5 and here -fgd

step 3. after setting it all up (drag and drop hammer 3.5.exe over hammer 3.4.exe and creating a new Game Configuration using the new fgd - set it up for steam, as 1.5 and < don't support models like 1.6 < does), you place a point based entity in your map, select a cycler, open it's properties and browse teh model line, you need to select a model from your C:/steam/steam apps/your@email.com/counter strike/cstrike/models folder, if you don't have any in there, download some from the doenerking's site, or browse Google.

Once you have selected your model you will be taken back to teh cycler's properties screen, double click teh model line, and copy the model's path (ie: models/tree.mdl).

Now pull down the drop-down list, and select cycler_sprite. By drop-down list, I mean the little tab above the entities properties list, where you chose cycler from at the begining.

Now in the cycler_sprite's properties paste the model's path into the sprite line.

Use the Black Circle with a White line as a radius to adjust teh model's direction (teh top down view corrallates to teh white line).

Now close teh cycler_sprite's properties and you should be looking at a wonderful model in your map.

If it crashes as you close it, then you need to create a new Game Configuration from Hammer eg: Tools/Options../Game Configurations.

And select only the 3.5 fgd you downloaded earlier.

If you can't see the model, it's just a small purple cube, you need to create a new Game Configuration as above.

The reason we use a cycler first is so that we can copy teh model's path exactly, don't try to type it in manually, as you will eventually make a mistake.

Remember model's can only be used from the mod's directory and nowhere else on your pc.
When releasing your map you must include teh model's like you would include sounds etc.
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