Example Maps Created 20 years ago2003-12-13 12:34:58 UTC by Seventh-Monkey Seventh-Monkey

Created 20 years ago2003-12-13 12:34:58 UTC by Seventh-Monkey Seventh-Monkey

Posted 20 years ago2003-12-13 12:34:58 UTC Post #7561
Any example maps people'd like to see? I ain't mapped for awhile, want to get going again :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-13 15:46:09 UTC Post #7579
I'm volunteering to give a hand ;)

Another qn:
Any entity setups in particular?
Posted 20 years ago2003-12-13 19:42:40 UTC Post #7611
I want to see a map with aiscriped sequence, scripted sequence, scripted sentance, and places that trigger sounds. It would be very helpful and not very time consuming. :)
Posted 20 years ago2003-12-14 04:34:34 UTC Post #7666
Well, there's one with the scripted_sequence and _sentence already. It's called "Scripting".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 05:06:12 UTC Post #7667
Mmm, I am sure we covered Ambient Generics somewhere, but I can't seem to find it.
Do you want to do a Sound Tut...
Covering ambients, env-sound, custom sounds and getting models to speak (SlayerA's HLwood is a great example of this) and that sort of stuff.
FireBinder has a great little tut on Sound, but it could do with some more stuff. Wavelength have a few on there old site and I think 69th have some stuff also. But maybe it is tme we had a generic one, and I would love to see a joint effort with you and Kol....sure it would be great stuff.
Posted 20 years ago2003-12-14 06:11:41 UTC Post #7674
Wow! I've just realised I can finally look at the compo maps!!!!!!!!!!!! incredible glee 'cos I finally got Steam going!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 08:06:11 UTC Post #7690
Hmmm... Seventh-kol :)

A sound tut would be a very good idea... Tell ya what, since i owe you a second tut on level-changes, i might as well get in contact with the monkey man for a sound tutorial covering all properties of Ambient_generics, env_sounds :cool:

Guess i'll need to get typing ;)
Posted 20 years ago2003-12-14 08:20:41 UTC Post #7696
Am I the monkey man?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 09:15:10 UTC Post #7706
who else... Oh, right..
i can see a 6th Monkey in the onliners..

Guess you have a point there ;)
Posted 20 years ago2003-12-14 09:28:37 UTC Post #7711
lol - coincidence, btw.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 10:02:59 UTC Post #7714
WHen you do the sound tut, can you make it include getting characters to talk when triggered or something like that?
thnx
Posted 20 years ago2003-12-14 10:22:22 UTC Post #7722
That's a scripted_sentence. Sounds like it, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 11:36:16 UTC Post #7732
well, it has to do with sound, and thats what that tutorial is going to be about. Sound.
can you hear me now?
Posted 20 years ago2003-12-14 12:52:42 UTC Post #7746
Y'know on opposing force, the opening scene with the Osprey plane thing: how was that done? You cant get soldiers to sit and talk and do things properly whilst moving in a func_train so it must have been the scenery outside the plane that was moving (am i right? :confused: )so cud u do a tutorial on that.
Posted 20 years ago2003-12-14 13:25:40 UTC Post #7752
Yep, that is how it was done. Well done :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 13:48:22 UTC Post #7758
could you do a tutorial on it then.
Posted 20 years ago2003-12-14 14:35:09 UTC Post #7764
I'm a bit busy with exams at the moment. Maybe sometime - unless someone else...?
Seventh-Monkey Seventh-MonkeyPretty nifty
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