Help Please, Hostages Not Following Created 19 years ago2004-12-20 00:55:27 UTC by CapoJunkie CapoJunkie

Created 19 years ago2004-12-20 00:55:27 UTC by CapoJunkie CapoJunkie

Posted 19 years ago2004-12-20 00:55:27 UTC Post #79274
I'm trying to create a CS:source hostage map, but whatever i do the hostages just stand there.. I've looked at alot of tutorials and searched forums, but nothing so far explain how they follow the player. well, one message mentioned using info_nodes to control them, then nav_generate at the console after loading the map.. i tried that w/ a few info_nodes around the hostages, but still they didnt move.. Does anyone know how to get hostages to follow?

If info_nodes is the way to go, do i need hundreds all over the map.??

i also made sure the hostage entities are above the floor, so i know they're not stuck..

And if possible, would somebody be kind enough to make a very basic map w/a hostage that follows to a rescue zone and share it (post a link) so i can see how it's done within hammer.?

thanks! :)
Posted 19 years ago2004-12-20 02:25:46 UTC Post #79281
Yes, yah just need info_nodes placed for the hosties to follow.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-20 08:28:00 UTC Post #79301
The original CS didn't need info_nodes, so I can't see why they would intorduce them for Source?
You didn't mention wether you actually had a rescue zone?
Hostages will not jump or climb obstacles unless there is a clear path.
Check your rescue zone, and check the position of your hostages.

Build a box map with the hostages, rescue zone and spwn points as per :
CS_Maps
If that fails, drop over to eiger.dk or Countermap...?
Posted 19 years ago2004-12-20 11:30:04 UTC Post #79319
Quoted from the CS:S section of the Source SDK guide:
info_node : Point entity used for navigation of the hostage NPCs. info_node entities need to be placed in all areas where the hostages need to move. Paths are drawn between each node point. One node needs to be visible by the next node point to connect properly.
http://www.valve-erc.com/srcsdk/Levels/counter-strike_source_maps.html
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-22 01:57:56 UTC Post #79440
Um, weird...
I can't see the point, but hey... if it is what the good book say's, then I will no longer doubt it.
Posted 19 years ago2005-01-02 18:16:03 UTC Post #81214
um well ok i tred all the meathods mentioned above. i still get an error saying "trying to create unknown entity ai_player_path " or something like that pls can some one tell me how to make the hostages follow my map is done and everything is go except the hosties
Posted 19 years ago2005-01-03 19:57:08 UTC Post #81494
I've got hostages working (except they wont follow me though doors... grrrr)

This is what I did.

1. placed my hostage_entity (I placed 4 of them /shrug)

2. created a brush and textured it with 'trigger', then ctrl+t while that brush is selected and tied that to func_hostage_rescue.

3. now place info_node(s) along the path you want your hostages to go to get to the func_hostage_rescue. Make sure the info_nodes are above the ground. Make sure that the hostages can see the first info_node from where they are and that each subsequent info_node can see the next one you want your hostages to move to.

4. Compile and run your map, once in-game go to the console and type "nav_generate" and it will create the navigation file the hostages use.

* A few things Ive noticed... Hostages won't duck to get under things.. if it's not tall enough for a hostage to pass under without ducking the hostage just won't do it. I'm also having a hell of a time trying to get my hostages to follow me through doors and I suspect it may not be possible to get them to *
Posted 19 years ago2005-01-05 10:07:25 UTC Post #81834
It's the same as the HL monster problem, you need to be careful of the placement of the nodes and the width of the door if you want NPC's to go through.
Posted 19 years ago2005-01-05 12:09:01 UTC Post #81841
It is possible to get them through doors.

Keep in mind that CS:S is still in beta and the hostages suffer from scaling issues. They will very likely be reduced in size in coming updates.
Posted 19 years ago2005-01-05 14:19:12 UTC Post #81852
The hostages are pretty annoying in general.

Remember to make sure your nodes aren't stuck in anything.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-05 15:54:00 UTC Post #81865
I thought they were a little over-large. It's not beta though, not officially anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
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