cs:s bots problem... Created 19 years ago2005-01-22 18:57:09 UTC by Mariowned Mariowned

Created 19 years ago2005-01-22 18:57:09 UTC by Mariowned Mariowned

Posted 19 years ago2005-01-22 18:57:09 UTC Post #85092
i made a small map for bots for souce but get this problem:

No valid walkable seed positions. Cannot generate Navigation Mesh.

any answers? i looked at the other bot post but the link didnt work
Posted 19 years ago2005-01-22 20:10:13 UTC Post #85103
Did you add info_nodes for them? I think they need them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-28 07:10:50 UTC Post #106242
soz to keep picking on old topics that peepz have probz already sorted out but incase u havent...

load ur map and open the console. Type : "Nav" and a list of different nav commands come up (that ur probably already aware of) u can set different navigation types wherever ur standing, stick the appropriate ones where u want them then generate ur navigation mesh again, shud work. If it doesn't then i'm talkin complete testicles and should spend more time proving it before attemptin 2 help :

hmm.. bitching about myself?? wait..thats ur job :P
Posted 19 years ago2005-04-28 11:35:21 UTC Post #106260
Well When I tested my de_boshi map with bots (it's unfinished so there are areas that lead to the sky.

Anyway I chose add bots when playing on CSS and it just calculated all the places etc andit worked.

No need for Nodes unless it's like a landscape I would presume so...
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-28 15:06:51 UTC Post #106287
1. do your map leak? if so it wont be able to generate nav data
2. try to go into the mods map dir (cstrikemaps) and delete %YOURMAPNAME%.nav.
3. place some nodes even if the map is small, bots will need this in order to navigate through doors and so
Hope it works :)
Posted 18 years ago2005-05-19 18:31:09 UTC Post #110203
Im bumping this thread.. i have a question relating this.
im making a map.. testing with bots.. and i used it with bots once while it was smaller.. and it keeps using the same grid as before.. and now that it's bigger, they dont do anything but stay in the same spot.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2005-05-20 02:47:18 UTC Post #110213
You manually rebuilt the mesh with bot_mesh_generate or whatever the command? Deleted the NAV file from your maps directory?
Seventh-Monkey Seventh-MonkeyPretty nifty
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