Lights do not work Created 19 years ago2005-01-26 14:32:53 UTC by Tetsu0 Tetsu0

Created 19 years ago2005-01-26 14:32:53 UTC by Tetsu0 Tetsu0

Posted 19 years ago2005-01-26 14:32:53 UTC Post #85883
H guys I was just experimenting with the new hammer, and I was making a box-room with a gun and a light in it (and of course, a playerstart entity) When I compile and play the level, its completley dark. I checked every entity, they arent clipping any walls, or anything.
Its a regular yellow light. and I tried light spot and light environment and nothing seems to be working. I just have no light!
Any ideas?
-It's not FAIR * :zonked: *
  • Tetsu0
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-01-26 14:39:16 UTC Post #85885
Compile log? Not running RAD perhaps?
Posted 19 years ago2005-01-26 14:46:55 UTC Post #85891
light_env requires a sky texture on a face to work :/

light_spot works, but you have to make sure you didn't set a maxrange or mess with the linear or quadratic fields.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-26 15:28:36 UTC Post #85915
I am running rad. I know that for a fact.
I placed some combine soldiers in there, and i can see them. They appear rather dark, but i just cant see the gound ,walls, or ceiling.
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-01-26 15:44:20 UTC Post #85916
Wow. Yeah Guys im sorry. But i tried a new map and it worked.
But the entire thing is trivial. I still dont understand why my old map didnt have any light. Oh well. Thanks for the help anyway.
  • Tetsu0
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-01-27 09:53:48 UTC Post #86049
Yeh I find that its a bit craped up in one map but if you move it all to a new map it works fine. :nuts:
Posted 19 years ago2005-01-27 13:11:18 UTC Post #86091
Make sure you use env_cubemaps!
Habboi HabboiSticky White Love Glue
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