Leak Question Created 19 years ago2005-02-18 22:55:03 UTC by LittleTortilla LittleTortilla

Created 19 years ago2005-02-18 22:55:03 UTC by LittleTortilla LittleTortilla

Posted 19 years ago2005-02-18 22:55:03 UTC Post #91681
Ive sealed my map mostly with large nodraw brushes and im not sure about this but would an entity that is partially in the void cause a leak, like its buried in a no draw brush but the ends kinda stick out in the void. Another question, if my map does have leaks would it make my compile times longer, and wouldnt my map be fullbright?
Posted 19 years ago2005-02-18 23:18:00 UTC Post #91687
Compile times would be shorter. Your map will be fullbright.
Yes, an entity in the void will cause a leak.
AJ AJGlorious Overlord
Posted 19 years ago2005-02-18 23:32:57 UTC Post #91693
Well I guess I dont have leaks cause my map isnt fullbright and it doesnt say anything in the compile log about a leak. Just when I run VIS on normal it takes very long on the portal flow portion. By very long I mean longer then a day. I've closed off the bottom and backs of all my displacements with nodraw brushes and at the top ive got a skybox over the rest with a hint brush lying horizontal splitting the top of the map architecture with the top of the skybox. What should I do? I cant really add any area portals cause my map is very wide open. Should I add more hint brushes, and where? you can check out screens for the map im talking about at www.geocities.com/inzanetortillasnark

I have read that by running VIS is is splitting your levels into leafs and determines which leafs are visible from one another so your map isnt trying to render the whole thing all the time. Should I add some hint brushes to divide the main sections from one another, and would that help my comp times?
Posted 19 years ago2005-02-20 08:45:14 UTC Post #91978
Cut down on brushes use more models, I think I can see a fence in a screenshot thats entirely made out of brushes if im correct this kind of stuff slows down compiling, use models there or make your own.
Posted 19 years ago2005-02-23 14:45:06 UTC Post #92866
How can I turn, lets say, the entire bridge section in my map (which is made from scratch in hammer) into a model, can I do that in hammer or do I have to use a seperate program?
Posted 19 years ago2005-02-23 15:26:51 UTC Post #92873
Well if you can be assed to learn modeling get softimage at softimage.com or if your lasy use func_detail but they both have there ups and downs.
Posted 19 years ago2005-02-23 15:42:07 UTC Post #92889
K, ill give softimage a try, im d/ling it now.
Posted 19 years ago2005-02-23 20:13:30 UTC Post #92983
Brushes don't slow down compiling unless they're splitting everything, but in that case, you just haven't func_detailed.

Softimage with the ValveSource plugin lets one import a VMF and export to SMD. I prefer Max 7 for other modelling, but it's expensive :F
RabidMonkey RabidMonkeymapmapmapfapmap
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