Im making a map where in one room, when you hit this switch a set of doors above you open and triggers a func_push brush which pulls the player up to another another brush on the ceiling which kills them on contact.
2 questions
1. When i press it and it activates the func_push brush it doesnt pull a player off the floor on its own, you have to jump first and then it grabs you. How can I make it so it you dont have to help the trap kill you.
2. Also the trigger brush entity that kills you is tied to a trigger_physics_trap entity. When you hit it, it just kills you and u fall to the ground. I want it to disintigrate you like the secondary fire on the ar. How do I create that effect?