Is respawning a brush phys_prop possible Created 19 years ago2005-03-01 22:59:15 UTC by Gackt Gackt

Created 19 years ago2005-03-01 22:59:15 UTC by Gackt Gackt

Posted 19 years ago2005-03-01 22:59:15 UTC Post #94522
Here's the story: I'm making a cannon to use on my galleon ship, and so far all is well. I have an array of six olde-fashioned cannons lined inside the ship's hull, and you can load my brush-based phys prop cannonball into the hole near the base. Then, using your manipulator, you can shoot it out by punting it through a special slot.

....The problem is, making ammo for it is impractical. I have to make each individual cannonball, and that makes an incredible amount of lag in my level since I need several dozen (for those intense ship battles, you know the sort :P ) So, does anyone know a trick to make these fellas respawn on the press of a button? That would help both lag and loading times, plus I could get as much ammo as I need. If you can help me in any way, it would be most greatly appreciated.

P.S., to the kind poster who helped me with the thruster problem, thanks! It works great!
Posted 19 years ago2005-03-01 23:12:11 UTC Post #94524
You could probably use an npc_maker and a point_template. Experiment with those two.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-02 04:13:30 UTC Post #94548
To get you started messing around with the npc_makers's and point_templates, go over to snarkpit and check out the tutorial on "Respawning Props: The Hard Way".
Posted 19 years ago2005-03-02 04:42:26 UTC Post #94549
Well thanks Gackt. Thsi sounds like an intresting map and I would like to play it once complete. There is another tutorial on spawning stuff on the website I showed you Hl2world.
Posted 19 years ago2005-03-03 00:42:50 UTC Post #94710
Don't worry, Blackravent & everyone else, I plan on not only making the R.L.S. Montrigre (pronounced, albeit incorrectly, "Mon-tih-grey") playable by the masses, but I will also be releasing my first-ever, totally revolutionary (in the fact that no one has done one like it yet) Half-Life 2 mod! I won't spoil the surprise any more than I already have, but I'm sure it will make for some great online and offline gaming. As a demonstration of my appreciation for the community I gladly take part in here at TWHL, I'll make the mod available to all of you guys first! It'll be a little while before the first version is released, though, because I have to playtest the online and LAN components, as well as add some streamlined features to it that I think it could use.
Posted 19 years ago2005-03-03 04:33:48 UTC Post #94719
Well good luck and if theres anything you need help with you know where I am. :nuts:
Posted 19 years ago2005-03-03 08:35:31 UTC Post #94728
Map sounds really cool, cant wait to check it out
Posted 19 years ago2005-03-03 22:25:27 UTC Post #94921
BTW, Itchthyosaur is also working on a similar boat-themed map - his is a World War 2 themed cruiser. We're planning to combine them for a very historically inaccurate ship battle map, so count on seeing it on TWHL sooner or later!
Posted 19 years ago2005-03-04 04:38:18 UTC Post #94946
Sounds like a laugh.
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.