New Mod. Odd Error. Mod_NumForName Created 20 years ago2003-12-30 01:22:15 UTC by SMOOHokage SMOOHokage

Created 20 years ago2003-12-30 01:22:15 UTC by SMOOHokage SMOOHokage

Posted 20 years ago2003-12-30 01:22:15 UTC Post #9747
I made a Spirit based mod with new weapons and a little bit of coding and stuff (just for me and my friends mostly and maybe for the public) but whenever I run it, I get an odd error message of Error Mod_NumForName: F:Program Files/Steam/etc... Now, I think it may be a map problem since if I run one of the Spirit test maps, or some of the base half-life maps, they all work. If anyone else has had this problem or knows how to fix it, please let me know. You would think that the description Mod_NumForName would be a clue as to where that number was, but I honestly don't know :confused:
Posted 20 years ago2003-12-30 07:21:41 UTC Post #9768
Have a look at Tommy14 for all error related problems and BOOKMARK the page.
The link is direct to the Mod_Num reference, and it should give you an idea of what is wrong.
Posted 20 years ago2003-12-30 07:31:18 UTC Post #9773
if iam rihgt you miss some files...i had that wiht a mod i downloaded :zonked:
Posted 20 years ago2003-12-30 15:07:32 UTC Post #9819
Thanks, I took a look at Tommy14 and it turns out one of the /mdl paths in a monster_generic for a scripted sequence was off by one character. It's working fine now though.
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