Scripted seq's, env_fog, combine bal Created 19 years ago2005-03-24 19:42:43 UTC by LlamaRama3 LlamaRama3

Created 19 years ago2005-03-24 19:42:43 UTC by LlamaRama3 LlamaRama3

Posted 19 years ago2005-03-24 19:42:43 UTC Post #98891
Evening everyone. I can't get a scripted_sequence, targeted by a trigger_once, to make a combine soldier walk across a room. Any ideas? I'm sure the solution will be glaringly obvious.

Also, some questions about the env_fog_controller.
1)How does the Primary Fog Direction key work? And does 'Use Angles' mean this key or the Pitch Yaw Roll key?
2)What do Fog Blend, Fog Start, Fog End, and Far Z Clip Plane do?

Also, how do I make a moving combine generator ball?

Ta.
Posted 19 years ago2005-03-24 20:30:27 UTC Post #98896
Hey, I just worked out the scripted sequence. Woo!
Posted 19 years ago2005-03-24 20:41:43 UTC Post #98901
You keep posting questions and then replying that you've solved them. Maybe you should be a little more patient, eh? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-24 20:45:41 UTC Post #98904
Well, one out of three. And I had been trying to get the sequence working for the last two days (not all of them obviously :D ) and it was sheer chance I solved it then. Sorry though- any chance of some advice on the fog and generator? :D
Posted 19 years ago2005-03-24 21:06:04 UTC Post #98907
Still not had time to play with Source myself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-25 10:18:08 UTC Post #98983
When you place fog in a map, it fills up the map obviously with fog which saves VIS by lots!

Now depending on how far you wan't to see into the distance you type in a number in the box called fog start and fog end.

Experiment before asking these man! I too had no idea but after experimenting for a few weeks, I managed to learn a lot to make a very nice looking map!
Habboi HabboiSticky White Love Glue
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