question on some entities- Created 19 years ago2005-03-26 01:34:56 UTC by rlstoner2003 rlstoner2003

Created 19 years ago2005-03-26 01:34:56 UTC by rlstoner2003 rlstoner2003

Posted 19 years ago2005-03-26 01:34:56 UTC Post #99135
can someone please explain these entities for me?

detail vs wall
lookdoor
walltoggle
cubemap

then some other questions-
Made a wall with textire skybox (like you did in hl1 for skys [i think] )
and it shows "skybox" =D

what entity acts as a hinge? as in freeswaying doors and whatnot. in my testing map i just made some =D

How come with my spotlight if a door gets in the way it doesnt effect it?

How come myphysbox or whatever wont change lighting?
more to come =D
Posted 19 years ago2005-03-26 02:05:12 UTC Post #99136
Detail is the Source entity, Wall is for legacy support. func_brush is the func_wall replacement.

Lookdoor?

Walltoggle is another legacy support ent. func_brush > it.

Cubemaps are for calculating proper images for reflections on models and geometry.

It shows skybox in the editor, in-game it shows the sky image that you set in worldspawn properties.

phys_hinge.

Source does not incorporate HDR at the moment. If your door should cast a shadow, it should be a physbox and moved with a physics setup.

Physboxes are light in their initial position and not a generic position, and not dynamically lit after that, unfortunately.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-26 02:35:03 UTC Post #99140
wont show sky in game either, that is, off of run map. any different when totally loading a map vs the run map?

also, how can i get an apc, the tank thingy, to be activated and follow the pathcorners?
Posted 19 years ago2005-03-26 15:39:44 UTC Post #99229
wont show sky in game either, that is, off of run map. any different when totally loading a map vs the run map?
Designate a skybox in the "Map Properties" dialoge box that's in one of the dropdown menus. Go here to see the skylist: http://www.hl2world.com/wiki/index.php/Sky_List
Posted 19 years ago2005-03-27 02:46:43 UTC Post #99286
hm, working now on all my other test maps, just not that one. oh well will leave it be. Found how to do the apc also.

How do you make the hinges work? found the entity but no go =(
Posted 19 years ago2005-03-27 03:35:33 UTC Post #99288
Posted 19 years ago2005-03-27 05:26:08 UTC Post #99292
Posted 19 years ago2005-03-27 16:22:20 UTC Post #99451
think i can maybe get one working... maybe =P
Is there an entity for hl2 that works the same as elevator used to? (best entity ever =D )
Posted 19 years ago2005-03-27 17:12:35 UTC Post #99463
There was a tutorial on snarkpit :S

http://www.hl2world.com/wiki/index.php/Elevator
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-03-27 18:58:34 UTC Post #99489
ah, thanks, looks like just like the old one too =D
Posted 19 years ago2005-03-27 19:04:15 UTC Post #99497
(sorry for doublepost)
ballpivot or whatever VS distance contraint or whatever, forgot official names
Posted 19 years ago2005-03-27 19:09:27 UTC Post #99506
ballsocket and lengthconstraint are two different things. A ballsocket applies a constraint at teh given point and allows things to rotate upon it (like the lights in de_prodigy.) Lengthconstraint can be added to something to make sure it's a certain distance away.
RabidMonkey RabidMonkeymapmapmapfapmap
You must be logged in to post a response.