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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Stress Test Difference?
Created
19 years ago
2005-03-29 14:38:26 UTC
by
Habboi
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-03-29 14:38:26 UTC
by
Habboi
Habboi
Posted
19 years ago
2005-03-29 14:38:26 UTC
Post #99888
I don't know why but does the map used for stress testing look so much better than any other map?
The graphics look almost superb...
Habboi
Sticky White Love Glue
Seventh-Monkey
Posted
19 years ago
2005-03-29 17:16:52 UTC
Post #99930
Because they're designed to stress your hardware as much as possible. I doubt it'd run at a playable framerate in-game where it ran there (sound, A.I., etc. is pretty straining).
Seventh-Monkey
Pretty nifty
Habboi
Posted
19 years ago
2005-03-29 19:39:27 UTC
Post #99978
Still, there must be an entity that makes the walls look so good :S
I mean I used the same texture, placed env_cubemap and it looks well not so good I guess :S
I might have to check the vmf of the stress test to see if it has stuff I don't know :S
Habboi
Sticky White Love Glue
RabidMonkey
Posted
19 years ago
2005-03-29 20:54:45 UTC
Post #99998
Ever heard of bumpmapping? It's probably the _a texture, and you're using the _b one. I've had it happen before.
RabidMonkey
mapmapmapfapmap
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