Breaking pieces of glass seperatly Created 19 years ago2005-03-29 19:52:53 UTC by william1 william1

Created 19 years ago2005-03-29 19:52:53 UTC by william1 william1

Posted 19 years ago2005-03-29 19:52:53 UTC Post #99985
Okay, I am trying to make a glass floor map, and I know how to creat pices of glass for the floor and using func_breacable to break them, however the mapim making is gonna have ALOT of glass and I wanted to know if the is a quicker way to tie each entity to func_breackable. So that I can shoot it and ONLY that piece will break.
Posted 19 years ago2005-03-29 19:58:20 UTC Post #99988
Make one piece and cut-paste it all over.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-29 19:58:52 UTC Post #99989
if you make one and shift+drag each it should all break seperate. i take it you madea bunch and highlighted them all and went to breakable? =D that will make them act as one no matter what. shift drag or individually (90% sure)
Posted 19 years ago2005-03-29 20:03:26 UTC Post #99992
I just tried that,that did not work
Posted 19 years ago2005-03-29 20:07:06 UTC Post #99993
that is the only way I believe. make 1 ONE SMALL piece of glass and make it breakable. THEN copy it everywhere. make sure the heath isnt like 1000 or something make it like 2.
Posted 19 years ago2005-03-29 22:22:12 UTC Post #100008
The shift+drag should work. Make sure nothing has a name. Make sure the damage from one breaking piece doesn't cause damage to the surrounding pieces.
Posted 19 years ago2005-03-30 04:31:01 UTC Post #100050
I see what I was doing wrong now, thank you
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