Spotlights Created 18 years ago2005-12-23 16:58:28 UTC by ZeG ZeG

Created 18 years ago2005-12-23 16:58:28 UTC by ZeG ZeG

Posted 18 years ago2005-12-23 16:58:28 UTC Post #154194
I finally got BETA SDK work! But now i have problems of course :D . My spotlight dosent get the (beam) it looks like a light. :nuts: This is anoying :nuke: :nuke: :nuke:
Posted 18 years ago2005-12-23 19:00:19 UTC Post #154212
Use a point_spotlight for that. Remember to check it's No Dynamic Light flag if you don't need a dynamic light (recommended for performance reasons).

I'd also recommend taking a look at the example maps that Valve provided with the SDK. The .vmf's of de_cbble and dm_lockdown are in there amongst others...
Posted 18 years ago2006-01-11 17:12:04 UTC Post #157499
I'll also add that the spotlight entity has useful applications for vehicles, so if you're planning on including a custom vehicle (or even a modified buggy/boat) in your level, point_spotlight's make for great headlights (using dynamic lighting, and they can be switched on and off for effect).
Posted 18 years ago2006-01-11 21:06:15 UTC Post #157546
Also it can be buggy, if you give it a certain colour sometimes the ray stays white...
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