dm_ aztec -working name [WIP] Created 18 years ago2006-01-17 15:43:03 UTC by fearian fearian

Created 18 years ago2006-01-17 15:43:03 UTC by fearian fearian

Posted 18 years ago2006-01-17 15:43:03 UTC Post #158300
Ive decided to do a small DM map for the Muz server. Origionaly being an aztec themed map, this map has taken on a dark, stone castle / magma theme. In probably a throwback to DM days of old. the map as I say is quite small so I think it will play well on Muzz's server*. the reason for creating this was to have a deathmatch map I could recreate for source without puring months of work into it.

*One Q, for the comp thats on, are custom sounds or textures allowed? if so; wad or included in the bsp?

I know you all CRAVE screenshots, but Ill post lem later this evening when I rig up the lighting.

Current build is:
Alpha build - basic light/player entities
non textured (I use my own dev textures)
no weapon placements
no fine details

If I can find some textures, I may push this out tonight (later - 1am UK time :P) but If I have to make my own Ill probably release it in a day or so :(
SS coming very soon ;P
Posted 18 years ago2006-01-17 16:23:30 UTC Post #158310
Always include the WAD in the BSP. Makes it much easier on everybody, unless you plan to have a server with thousands of maps all with the same textures. You don't, right?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-17 16:57:47 UTC Post #158318
nope :P just checking cause I cant be arsed to include textures, ziping a wad is so much easier :lol:
Posted 18 years ago2006-01-18 15:49:44 UTC Post #158488
NEW SCREENSHOTS:
User posted image
User posted image
User posted image
User posted image
more as soon as I upload them.
heres what I hope toget done by the end of tonight: (yeah right!)

DM_AZTEC (working title):

+Alpha 1.2 <---Current version
[X] Basic lights
[X] 'tight' skybox
[X] Fix gaps
[X] Add new stairs
[ ] Add decent weapons
[ ] more lights
+Beta 1.0
[ ] Add new skybox
[ ] add rock base
[ ] add invis walls
[ ] Add REAL ligting
[ ] Add cliff faces
[ ] Animate lava
[ ] TEXTURE
+Beta 1.5
[ ] Fix any bugs
[ ] Optimise
[ ] Add in Sound
[ ] Breakable details
[ ] Add in other community input
+Final Version
[ ] Name
[ ] Fix Final bugs
[ ] Hardcore optimisation
[ ] RELEASE!
Posted 18 years ago2006-01-18 15:49:54 UTC Post #158489
[edit] erk dble post. del please?
Posted 18 years ago2006-01-18 15:52:08 UTC Post #158492
development textures for HL1... but whats the point?

the map itself looks good though
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-18 15:54:38 UTC Post #158495
oh, I made those cause I use them so much in source. I use em to scale my maps properly, very usefull. but I messed them up so its missing a line horizontaly and verticaly. (forgot about tilinng heh :P) and I never fixed it.

anyway the dev textures are not what your suposed to comment on! you couldnt possible have read and loaded images in the time you posted that! :o
Posted 18 years ago2006-01-18 15:58:47 UTC Post #158499
well, i did...
loaded images in the time you posted that!
eh, i dont know what connection you use but they were pretty much instantanious for me...

.. its a little hard to comment on the map.. i cant comment on lighting because lighting needs textures to be judged as good or bad.

cant see layout so cant comment on that..

the only thing i'd say is make darn sure that the grate in the floor is func_walled.
architecture looks nice.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-18 16:01:42 UTC Post #158502
yeah, I source I use func detail for optimisation... Is that the HL1 equivilent? also, Source has nodraw - is there a similar thing in HL1?
Posted 18 years ago2006-01-18 16:08:19 UTC Post #158504
nodraw = NULL
detail = func_wall
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-18 17:01:28 UTC Post #158516
kthx. I dont have a null though. oh wait.
checking ZHLT
ahhh I got it. thxgain. I havnt mapped Half life in 2 years :P
Posted 18 years ago2006-01-18 18:02:52 UTC Post #158521
ok My compile time is down to around 10-15 minuites. yay. and Im not even done null texturing everything yet. however, I still need cliffs (many faces = urgh) sprites, moving textures and sounds so that may change.

few new shots I forgot:
User posted image
User posted image
Posted 18 years ago2006-01-18 19:48:48 UTC Post #158542
Looking good, a bit blocky in general (in places), but keep up the good work.
m0p m0pIllogical.
Posted 18 years ago2006-01-18 19:49:39 UTC Post #158543
For some strange reason the textures look good in HL1...
Nice map but I can't judge from those screenshots.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-18 22:24:49 UTC Post #158560
yes Ill go with you on the blocky, I originally brushed out the main areas for the first alpha to see if the flow was good, I tend to work that way and detail it last. thatway I get fast compile times and Im not afraid to rip apart my map because of some 1337 brushes. my mapping goes:

-concept scetch
-basic blocks
-playable map
-environment
-details
-textures
-optimizing

because I use dev textures I can save texturing till last and ten submit them for null textures becasue they are only left on face the player cant see. this makes optimizing very easy.

Ive got a ver working beta Ive lan tested quite a bit. Id love to test it on muzz's server though. Ill get the bsp up asap.
Posted 18 years ago2006-01-19 01:37:06 UTC Post #158568
your not got leave the lava just dropping off at the edge of the map are you? I can see it in the fourth screenie. It looks as though its coming along nicely though - is it gonna be textured like a medievil castle or something?
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-01-19 13:31:23 UTC Post #158629
Im thinking dark medivel themed but really it depend on textures since Ive spent more than Id like on this I probably wont do custom.

Yeah I was gonna upload a beta last night but it was 2 am and I pressed compile and fell asleep :roll:

I woke up at 5 oclock with my laptop about to fall off my bed and the compile done. I was exausted but I wanted to upload it so I did a test run and fell aslee for another 10 minuites, woke up looked at my laptop and realised it was fullbright and there must have been a vis error. I said fuck, held down the manual shutdown button and slept untill 7am. so tonight def. I MUST release SOMTHING tonight.... :zonked:
Posted 18 years ago2006-01-19 15:36:32 UTC Post #158648
Next time don't stay up so late and sleep with a laptop on your you know what...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-19 23:47:38 UTC Post #158708
how about post screenshots when you've got something worth showing?
Posted 18 years ago2006-01-21 14:00:25 UTC Post #158931
how about you STFU. go play in the road.

Whe I posted those screens the whole map was complete bar 1 bug. if nats not 'somthing' to fucking 'show' then wtf is? constructive critisim is good. telling someone that theyre map is worthless is being a dick.

(its not that Im plaming him for his post, I just dont like him.)

For those who think a near complete map is enough, heres the second beta the first one I posted had a texture bug, but that should be fixed. I still havnt had word back so check it out.
Posted 18 years ago2006-01-21 17:27:48 UTC Post #158956
i agree with fear, the thread has Work in progress in the title, I think the map looks awsome, so if you want to flame someone, just dont post, if you want to compliment someone, or give critisism, then go ahead, just dont be an @$$ about it
Posted 18 years ago2006-01-21 20:02:05 UTC Post #158979
phew I thought I was gonna be flamed for flaming!

can anyone tell me if the map runs or not?
Posted 18 years ago2006-01-21 20:26:33 UTC Post #158980
go fuck yourself hydepth.

fearian, i will download, but i cant test till tommorrow. laptop and flash drive pen i'm afraid. no HL
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-22 08:02:45 UTC Post #159034
ok, but Ive uploaded it again (hopfully working) to here http://www.twhl.co.za/mapvault_map.php?id=3649

4 DLs no replies... I need to know!
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