New Map: Glass_Hatch Created 18 years ago2006-01-21 09:19:13 UTC by sm0k3y sm0k3y

Created 18 years ago2006-01-21 09:19:13 UTC by sm0k3y sm0k3y

Posted 18 years ago2006-01-21 09:19:13 UTC Post #158873
Hey everyone,
It's been a while since I've written on here, hope everyone has been keeping well :D. Anyway I wanted to write about a map I am about to release, called glass_hatch. It's only a fun 'glass' map for CS: Source, nothing special.

But the real point to this new topic is, that I don't want anyone to claim it as their own, like they did with another map I made called glass_war. Which I had hosted briefly in the testing phase so I could see if something worked. And I guess from there, certain people started to spread it around, then a few people decompiled it, put a box in the middle of it, ranamed it, then claimed they had made the damn thing.

Strangely enough though, it ended up being the most popular glass map out there (if the amount of servers that host maps is anything to go by), which is kinda weird considering I had only hosted it for about 2 minutes and it wasn't even finished lol. So hopefully this one will be just as popular and it won't get stolen, too much... haha
Posted 18 years ago2006-01-21 09:24:58 UTC Post #158875
consider it claimed :P
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-01-21 13:56:18 UTC Post #158929
Pictures and map outline please.
Posted 18 years ago2006-01-22 03:03:21 UTC Post #159019
Sure, here is one and another. Nothing special as I said, it's just a glass map. But glass maps can be alot of fun, because you can kill people indirectly(including your own team hehe), by simply shooting the glass under them.
The fundamental outline to any glass map is to have a glass (breakable) floor of some kind and underneath that layer(s), there is typically some kind of pit or hole that players fall in to. Simple huh, well most of them are too simple, too basic and poorly made, which usually doesn't matter as you're too busy dying out of laughter as you and your team mates drop to your death.
However, in the maps I have made such as this one, I have decided to incorporate something different to set it apart from the rest. So I made a hatch at the bottom of the 'pit' which can be seen in the 2nd screen shot. Where players can avoid dying, by shooting it open and dropping in to water, which incidently is the only way to plant the bomb and get back up to the top of the map. 2 doors at the bottom of the map, lead up through pillars of the structure (1st screen shot) and in turn, unlock the doors leading up to the very top of the map. Let me know if anyone wants to have fun dying on it with me :), or any of the other maps i'm working on for that matter, thanks...
Posted 18 years ago2006-01-22 08:06:06 UTC Post #159038
sounds cool. Maybe we can see a glassmap with an objective! (not that I dont like glass maps mind you!)
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