Is there a way to get proper lighting on props then simply compiling and looking? My props always get screwed up and look weird in wrong lighting. Any way to check this, or set the light to an attribute that looks good on props?
Second question: Ive seen roads with sidewalks on them curving around. Is this done with a seperate brush, or face splitting? I mean a brush with 2 textures on it, but the texture curves around it.
3rd question: Can you reshape decals to be bigger/smaller? I stretch it, but then it snaps ack to original form. Thanks :