Deep Velocity Studios Created 18 years ago2006-02-14 05:59:12 UTC by v0rt3x v0rt3x

Created 18 years ago2006-02-14 05:59:12 UTC by v0rt3x v0rt3x

Posted 18 years ago2006-02-14 05:59:12 UTC Post #163156
[b]About[/b]

Deep Velocity Studios is currently developing its first single player Mod for Half-Life 2: "Black Mesa: East" (BM:E).

Step into the footsteps of a squad member, thrown back to the end of the 7 Hour War and learn more about the aftermath of the Black Mesa incident, how Eli, Kleiner, Barney and Alyx survived the cataclysmic disaster of the resonance cascade.

As you get confrontated with the past, discover how the future (Half-Life 2) came to be and the bid between Dr.Breen and the Combine.

Black Mesa: East - currently in development.

About Deep Velocity Studios

"Working on a mod in the community can not only be quite challenging,
but frustrating as well. Especially when there is absolutely nothing to do.

In late August 2005, two members of a mod found themselves in exactly that situation.
The resources were simply missing - no plans, no conceptuals, nothing that could possibly help two mappers visualize the ideas and plans of a mod.

Skyping along through another night, these two members felt that mapping had to be fun -
mapping should bring one's knowledge closer to the community - and not only mapping.

Many community members have their expertise - which everyone should get a chance to share with the rest.

That is when Deep Velocity Studios came to life.

Hosting an international team, which reaches from Germany, over Britian, New Zealand, Australia, all the way to the U.S., Deep Velocity Studios seeks to provide the community with new projects, varing from individual maps, to complete mods.

With high interest and motivation to seek a job in the gaming industry, the oppertunity to build up our members skills and profiles is capatalized."
  • v0rt3x

If you'd like to join an international team of artists, and be part of a release team - this might be your oppertunity.

Unlike other mod teams, we do not focus on a single mod, but several smaller projects.
We encourage members to release their own projects, and give them the oppertunity to do so, under their name on our website.

Artists with Game Development background for the Quake Series and Homeworld 2 are welcome as well! We try and focus on development for those games as well - although HL2 is keeping us busy primarly.

Whats in for you?
  • Team Member Access on Website
  • Work Atmosphere around an organized team
  • Your own Dev Log within the Team Forum Section
  • Privilage to release independent work on our website, under YOUR name credit, not DVS.
Where can I help?

Operning are available in:
  • Concept Artists URGENT
We'd be looking into futuristic architecture design, the regular architecture design, weapon design, as well as prop design.
  • 3D Modelling Artists URGENT
You should be familiar with a software suite like 3D Studio Max, Maya or an equivalent.
Modelling would include: Props, Character Design, CGI Cinematics
  • Texture Artists URGENT
You should be able to work with bump mapping and be familiar with several texture techniques in-game.
  • Foley Artist & Musician
You'll be required to record custom sound content as well as compose electronic music with software like ProTools, or equivalent.
  • Webmaster URGENT
Responsible for Website related issues, frequent maintanence, etc.
Should have a strong background in PHP, HTML programming.

ALL POSITIONS REQUIRE PORTFOLIO WORK (links, attachments, etc)

You may also apply for any position on our website.

Other Information

We work with two other systems which are available from our website.

A Task Mangement System which manages the different departments (level design, sound design, concept department, etc) and their daily / weekly tasks.

As well as the Mantis Bugtracking System, which keeps and maintains a bug report of current projects that are playtested.

We have regular meetings on MSN and Skype, and are looking into an IRC Channel.
The team organization is structured a certain way:

We have 8 departments - each split up for working on different parts of a project.
Administration, Concepts, Mapping, Texturing, Modelling, Music, QA and Public Relations.

Each of these departments consists of talented artists, one of which has a Lead Position.
Concept Lead, Mapping Lead...etc.

As different members have certain positions, such as Lead or Producer, they also have certain responsibilities. Work has to be handed in on time, team meetings organized, etc.

For those members who have individual websites - they will recieve a subdomain along with their current existing domain "member.dvstudio-production.com"
If you have further questions, either post, visit our website or get in touch with me.

(MSN) fgladitz[@]hotmail.com
(PRIMARY EMAIL) v0rt3x[@]dvstudio-production.com

Deep Velocity Studios Official Website

v0rt3x
Posted 18 years ago2006-02-14 06:03:19 UTC Post #163157
No pics? :
Posted 18 years ago2006-02-14 06:34:55 UTC Post #163161
thats the thing - we are lacking of content and we need "content contributors" :nuts: like you.

As soon as we get far enough in development that we can show content, things will gradually become easier.

Content is King - we've just published a 52 page Design Document for the mod to the team, and going through it with each department, so content may be coming from the mapping department soon...until then we are in need of a modeller and help in all other positions except mapping. :cry:
Posted 18 years ago2006-02-15 10:57:03 UTC Post #163397
we've just finished a small percentage of voice recordings here at a professional sound studio. They sound quite nice.
Posted 18 years ago2006-02-15 11:10:38 UTC Post #163399
Posted 18 years ago2006-02-15 17:56:01 UTC Post #163474
this Bm:E mod wouldn't happen to be using the idea I wrote up about how they escaped BM does it?

Something like the story I posted:
Eli and Kliener start in the room where you meet them the first time (the room right after the control room). they get out of the area by going down the thing that brought the sample up. You play as Eli and have to get to the dormatories to get Alyx, then escape. Kliener generally follows you, although there are parts while he waits back at a part that you are forced to come back to get to where you need to be. you leave the complex after a while and end up meeting Barney Calhoun and the other sci's driving away from BM, as in the end of Blue shift. go drive with them, fades, you get to an airport. The military is covertly locking down the airport as to not arrouse suspision of the BM incedent and of the scis escape. you have to get to your plane without being noticed by the military. If you do its game over. It ends up that Rosenfeld and his buds go to Austriaia or something, while Eli, Kliener, Barney, and Alyx go to berlin germany. All are somewhat safe from the soldiers. Then it shows the portal storms and combine invasion and all that in little cut scenes that take place over a year or two. see the HL timeline site and the part in Urbanebula's and I's Multiple Choice Fan Fiction where Tom makes his long speech about what happend to explain that more. then you step into the shoes of a rebel trying to help form the resisance under the BM escapee's fighting the combine and such.
Posted 18 years ago2006-02-15 18:08:56 UTC Post #163476
sorta - but not quiet - we're telling the story AFTER the 7 Hour War, as there is a 7 Hour War Mod currently in the works already.

Our story also goes in-depth of other things - a little sci-fi here and there. Production starts monday.

:nuts: :biggrin:
Posted 18 years ago2006-02-15 18:15:02 UTC Post #163477
^that story is everything from the resonace cascade till BM:e's founding by my count. including the 7hour war.
Posted 18 years ago2006-02-15 18:16:29 UTC Post #163478
yea I was just saying - cuz that story starts before the 7 hour war - my point being - we're not including it - cuz u said it all sounds similar to your story :)
Posted 18 years ago2006-02-15 18:19:20 UTC Post #163479
why, I would love to have someone make my story's into mods

I have a great on for what happend to shepherd after the Gman stasitised him. but I would preffer to have that story made by some of the top HL2 mappers if I could, seeing as I don't want an average mod made out of it.
Posted 18 years ago2006-02-15 18:21:33 UTC Post #163481
well - most of our story is NDA - as with most mods - but I can leak to you (being the administrator :P) that we had the story of shepherd in consideration once - but it was scrapt afterall.
Posted 18 years ago2006-02-15 18:25:59 UTC Post #163484
My story of what happend to Shephead seems to beat pretty much any story my mind compares it too.

If it were properly made into a mod...
Posted 18 years ago2006-02-15 18:31:06 UTC Post #163485
...then it'd be the best mod out there.
Posted 18 years ago2006-02-15 20:08:54 UTC Post #163524
...And everyone would play it...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-15 20:21:54 UTC Post #163526
...and you'd eventually sell it and be rich! haha.

now is anyone interested in joining?

The website has been largly updated, we are now offering more jobs and are busy on developing.

We are highly interested and in need of modellers!
Posted 18 years ago2006-02-15 21:50:37 UTC Post #163531
Bah, my post dissappeared =/ -

I'm experienced in all the aspects of level design / art you're looking for. I'm also highly skilled in Source Engine development in general, if you need anyone to code game scripts and the like - I'm also quite organized, if you'd like I will offer to work with the other level designers, organize the department and report to the head designer. I don't really have the committment to work on the actual art, BMS uses too much of that effort, though if you need someone to help organize or manage it's good practice for me. Let me know. Screenshots or artwork helps, too ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-02-15 22:02:43 UTC Post #163532
wrote you - and thanks :glad:
Posted 18 years ago2006-02-16 17:33:18 UTC Post #163667
A good friend of mine is highly skilled in making soundtracks and other audio effects. I'll recomend him.
Posted 18 years ago2006-02-17 14:06:05 UTC Post #163761
http://members.shaw.ca/halflifestory/timeline.htm

to help you fix any story discrepancys. note that the 7 hour war is 3 years after the BMI
Posted 18 years ago2006-02-19 07:15:16 UTC Post #163924
v0rt3x,it seems that you take this really seriously.I like it :)
Posted 18 years ago2006-02-19 08:02:19 UTC Post #163925
@fearian: hehe that is the best page - i found it a year or so back and twice ive had to refind to bcause of url changes.

anyway my hl2 mod is episodic (before valve did the same thing!) and it will be everything from the hl1 incident to the start of hl2
episode 1 is escape from bmesa by barney
and i want to try and get the 7 hr war lasting 7 hrs
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-02-20 10:50:55 UTC Post #164057
um, barneys escape is already covered in blueshift silly
Posted 18 years ago2006-02-21 10:22:56 UTC Post #164253
...that is why we cover the rest - howd he get all the way to europe! :biggrin:

Gargantua - yes please do forward his contacts to me - through the usual channels.

Saco - thanks - we are a large international team by now, right in the middle of production and yes, a large percentage, including myself, takes Deep Velocity Studios very seriously.
Posted 18 years ago2006-02-21 15:02:45 UTC Post #164293
Thanx @ Fearian as well :) we'll do our best :P
Posted 18 years ago2006-02-22 06:50:13 UTC Post #164412
Also - we are in need of filling one of the most important and most hard to find positions - modeling and coding.

If anyone has interest or has contacts - please get in touch with me!
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