New Map - de_garden Created 18 years ago2006-02-22 02:23:24 UTC by Guinea Pirate Guinea Pirate

Created 18 years ago2006-02-22 02:23:24 UTC by Guinea Pirate Guinea Pirate

Posted 18 years ago2006-02-22 02:23:24 UTC Post #164373
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This is my first map for Source, but I am absolutely determined to make a beatiful map. This is a small area of what will be a garden, complete with brick paths, flowers, trees, fountains, walls and other things. I will attempt to balance looks with playability, but I will imagine it will be more demanding than the average map. It may take quite a while, but I have my heart set on finishing and releasing this map, for this is not just a map, but a work of art.

Your comments are welcome, and I will post updates regularly.
Posted 18 years ago2006-02-22 02:42:29 UTC Post #164377
Cool cant wait, I love detailed Source maps.
I will imagine it will be more demanding than the average map.
Define 'average'... because there arent many of them on TWHL ive forgotten what they look like!! :lol:

P.S. Like the dirt
Posted 18 years ago2006-02-22 02:53:07 UTC Post #164378
Define 'average'... because there arent many of them on TWHL ive forgotten what they look like!! laughing - :lol:
Average as in the stock CS:S maps Valve made.
Posted 18 years ago2006-02-22 05:06:35 UTC Post #164387
A bit of a wider view to show where the paths will be.
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Posted 18 years ago2006-02-22 05:25:13 UTC Post #164390
I hope that brick texture is just a stand-in texture, because it doesn't look too hawt. Also, your dirt is far too bumpy where it meets the fountain bit (as in, there's too many bumps and curves, it looks like something is sliming up the fountain). Reduce the bumpiness, make it more uniform.

Keep in mind though that Source isn't invincible, so don't go berserk.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-22 05:28:50 UTC Post #164392
The only place that brick texture will be used is on the paths. The rest will be filled in with dirt. The fountain will get a new texture as well. Also, I already fixed the bumpyness of the dirt - just took some tweaking with the displacement tool.
Posted 18 years ago2006-02-22 06:33:04 UTC Post #164404
... 'interesting' texture choices.

I'd say to use lots of trim textures, lots of natural grass textures, lots of tree props, lots of plant props, and use some sexy sunny lighting (see Ant's de_venice).

k.
Trapt Traptlegend
Posted 18 years ago2006-02-22 06:34:44 UTC Post #164406
And if you're gonna do sun, put HDR in it (or at least test it with HDR).
AJ AJGlorious Overlord
Posted 18 years ago2006-02-22 08:04:40 UTC Post #164430
Oh man, you bet its gonna have HDR! :D
Posted 18 years ago2006-02-23 00:45:40 UTC Post #164578
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A preview of what is yet to come.
Posted 18 years ago2006-02-23 02:06:14 UTC Post #164582
Your texturing really sucks, and it's really making the shot look bad. Honestly, the brushwork looks good, the props look good, everything looks pretty decent but your texturing sucks ass.
Trapt Traptlegend
Posted 18 years ago2006-02-23 02:32:40 UTC Post #164584
Looks nice, keep it up. I want a whole lush garden to shoot people in.
Posted 18 years ago2006-02-23 02:40:19 UTC Post #164585
I must agree with Trapt there: the textures are awful. Change them all, even the path ones. Apart from that, the brushwork is nice.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-23 03:09:01 UTC Post #164590
I dont think the textures look bad. You guys are acting like its a 2 texture aim map or something.
Posted 18 years ago2006-02-23 03:23:02 UTC Post #164591
I assure you, those are the wrong textures for the job. And if we were acting like it was an aim map, we'd say the brushwork was shit as too - however, it isn't.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-23 04:29:48 UTC Post #164594
So is there something that dictates what textures I have to use? It looks pretty close to how I originally imagined it. I envinsioned it having brick paths, so why not? Also, I know that the wall doesnt look too good, but it looked the best out of what I had to work with. Perhaps Ill get some custom materials later, but for now I need to concentrate on brushwork.
Posted 18 years ago2006-02-23 05:09:36 UTC Post #164598
The point is, that brick path, imo, is the most least used of Source textures: I don't remember seeing it anywhere. It is my opinion that the texture is ill-suited to anything.

You might be better off going for something more interesting (like the blue or red cobble paths from Inferno) and putting a trim around it.

If you're gonna concentrate on brushwork, just use dev textures for place holders.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-23 12:57:40 UTC Post #164630
I think those texture choices are perfect for the scene. PERFECT! Looks just like the scenery in a real garden (when its finished of course) But it looks pwn so far! :)
Posted 18 years ago2006-02-23 13:17:15 UTC Post #164633
I think the path and trim textures are fine. its just the wall and the areas around it that look real bad.
Posted 18 years ago2006-02-23 13:42:55 UTC Post #164639
Ant you are just put off that texture because it it the first standard texture to come up. I always use it as a building block texture so...I feel it looks rubbish in maps however those new to Source will think it looks nice.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-24 00:08:23 UTC Post #164739
lol so that brick texture is like how crete3_wall01 is to us that still map in HL1?
Posted 18 years ago2006-02-24 00:18:32 UTC Post #164741
Yes, its the first texture on the list.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-24 02:10:01 UTC Post #164750
All the crete textures are much worse than that brick texture. Nothing wrong with it being first on the list, I saw it to be fitting for my paths. Plus, most CS:S players are non-mappers, so they wont think the same of it.
Posted 18 years ago2006-02-24 03:37:13 UTC Post #164753
So far, there isn't too much to comment on, except so far, so good.

Nothing breathtaking yet.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-02-24 09:49:02 UTC Post #164788
Looks good, dont be too put off by what people say about your map, if you envisioned it that way, then make it that way. Personally I think that texture job is good, and if you added a door frame like construct (perhaps like a wooden ivy growing thing?) around those holes in the walls it might look good. I think it looks great as it is though.

Are you going to put more greenery and dirt in the areas that have a trim around them? The ones that are backed onto the walls.

Great job, cant wait to see it.
Posted 18 years ago2006-02-24 11:40:05 UTC Post #164801
Hmm, pretty good, although I don't like the floor and fountain texture.

The rest looks pretteh nifty. :)
Posted 18 years ago2006-02-24 17:54:14 UTC Post #164894
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Hope you all like the pond and the new fountain textures :
Posted 18 years ago2006-02-24 18:02:00 UTC Post #164895
lots and lots of faces != pretty

but it's not bad either.
Posted 18 years ago2006-02-24 21:50:18 UTC Post #164921
Watch those r-speeds with expensive water. Looks very nice, but the top of that stone circle in the middle with the water in it needs its texture alligned.
Posted 18 years ago2006-02-25 07:47:52 UTC Post #164949
The r_speeds are still good. Im testing it on a 9600XT with everything maxed and getting 60+ fps.

Anyways, some more "eye candy".
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Posted 18 years ago2006-02-25 09:29:35 UTC Post #164959
D:

The plants certainly make it look a lot better, but thats probably cos you can't see the bad texturing as much. :P

Honestly, change the floor texture and the reddy/brown bricks around the dirt, cos they don't suit it. This is for CS! CS has really nice textures for gardenbeds and such, dunno why you aren't using them.
Trapt Traptlegend
Posted 18 years ago2006-02-25 10:33:24 UTC Post #164967
looks awesome, its really comming together now.
Posted 18 years ago2006-02-25 17:05:31 UTC Post #165026
Nice dude. Its really starting to look good.
Posted 18 years ago2006-02-25 17:56:08 UTC Post #165030
looks nice, but that wall texture doesn't fit there. Looks like mud it self. Make it differ from the ground a bit.
Posted 18 years ago2006-02-27 03:18:48 UTC Post #165259
Ill look into retexturing those walls.
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Here are some wide shots of my work.
Posted 18 years ago2006-02-27 07:09:35 UTC Post #165283
looks good, too many walls though IMO, usuallyt if somone has a pretty garden they want to show it off not wall it off. If you removed the walls that are in line with the front of that house, perhaps replace them with some decent cover. Because you have somones front door their, and then bam a big wall blocking the view. At least get rid of the one wall closest to the front door of thse house, so they can look straight out onto the circle of flowers.
Posted 18 years ago2006-02-27 07:12:57 UTC Post #165285
Jax likes

I also likes Tycell's advice.
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