NODRAW texture appears in-game on disp.. Created 18 years ago2006-02-22 21:47:01 UTC by Xyos212 Xyos212

Created 18 years ago2006-02-22 21:47:01 UTC by Xyos212 Xyos212

Posted 18 years ago2006-02-22 21:47:01 UTC Post #164565
I dispaced a rectangle with only the top texture regular, and the rest NODRAW. When I compile I got error :NODRAW on terrain surface! In the game it was actually NODRAw. Shown here:

http://img147.imageshack.us/img147/9803/nodraw0hn.jpg

Is this because I improperly used texturing and displacement? Never came across this before, so any help is appreciated.
Posted 18 years ago2006-02-22 22:04:19 UTC Post #164566
For starters, your brushwork looks a little uneven - I see several gaps. Could be the cause.
Posted 18 years ago2006-02-22 23:31:55 UTC Post #164568
Oh, found it out. Displacement was created on the NODRAW texture by accident, and the geometry on it was painted. I had to destroy the displacement, but thats ok the maps still in development.
Posted 18 years ago2006-02-23 00:38:49 UTC Post #164576
Yeah, because of the special way displacements are rendered, no can not have nodraw on it.
Posted 18 years ago2006-02-23 11:43:35 UTC Post #164624
Also - Don't displace the entire brush - Only the visible faces.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-02-23 11:52:35 UTC Post #164626
As Rabid said. There's a few buttons that were introduced in Hammer 4.0 (in other words, they're not in the 3.x serie) that allow you to toggle non-dismap faces of brushes on or off in the editor, which makes it easier to put another face of a brush into a dismap, without having to destroy the others of that brush first.
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