Hmmm NIghtvision Created 18 years ago2006-03-16 22:22:27 UTC by stoopdapoop stoopdapoop

Created 18 years ago2006-03-16 22:22:27 UTC by stoopdapoop stoopdapoop

Posted 18 years ago2006-03-16 22:22:27 UTC Post #168853
I made some Nightvision goggles for Robbery: source Check them out yo.
User posted image
User posted image
They are based off the Cobra: Wirlwind Goggles. I wish that my polybuget was higher though. This model lacks alot of detail that I would have loved to add it, especially around the lenses and on teh handles.
Posted 18 years ago2006-03-17 05:21:43 UTC Post #168879
Looks pretty sweet. Let's see them skinned glowing green, Fisher style :).
Posted 18 years ago2006-03-17 05:46:20 UTC Post #168882
The attachment doesn't look like it would hold the googles fast to the head.
You should add another strip, that runs around the back of the head or the chin.
Also in the image below, you can see that the body of the goggles almost perfectly covers the eyes, to let no unwanted light reach the eyes.
User posted image
As for the polygon limits: You have wasted many polygons already. Especially for the grooves and holes near the end of the large horizontal cylinder. Those can easily be immitated with the skin/normalmap.
Instead you should spend some more polies for the lenses, as they are larger and attract more attention.

I usually don't adjudicate on unskinned models, as the skin can really make or break a model.
So skin it! :D

Well, my $0.02.
Posted 18 years ago2006-03-17 12:23:53 UTC Post #169036
Looks good, give us more information on Robbery: Source :)
Posted 18 years ago2006-03-17 15:45:18 UTC Post #169102
Excellent modeling, i cant spot any mesh errors, enough detail and quite accurate. All in all great work, now get skinning!
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