mutiple Q's V. 2.0 Created 20 years ago2003-09-15 00:00:47 UTC by rlstoner2003 rlstoner2003

Created 20 years ago2003-09-15 00:00:47 UTC by rlstoner2003 rlstoner2003

Posted 20 years ago2003-09-15 01:35:21 UTC Post #33
player_weaponstrip to remove all weapons
answered the knife q. earlier!: info_player_equip
instant crowbar=breaks on one smack with c.b. regardless of HP
touch=breaks on contact
pressure=breaks on pressure (i.e. falling on it)
sound - no idea, only used cust snd once and worked perfectly. Correct format?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-15 16:31:26 UTC Post #34
i dont have info_player_eqip nor player_wepstrip. again, im running the cs mod not hl, thanks though
Posted 20 years ago2003-09-16 00:52:28 UTC Post #35
You must have - I did/do! They're point entities.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-16 16:38:21 UTC Post #36
entity function to ___. right? like where info_player_deathamtch is etc
Posted 20 years ago2003-09-19 03:17:49 UTC Post #1398
Create a variable called weapon_knife with a value of 1 in your game_player_equip.
You must be logged in to post a response.