Glass/Model Problem Created 18 years ago2006-03-21 21:12:07 UTC by MrBullShit MrBullShit

Created 18 years ago2006-03-21 21:12:07 UTC by MrBullShit MrBullShit

Posted 18 years ago2006-03-21 21:12:07 UTC Post #170128
I have been mapping for a little while, never running into this problem. When I am at a certian distance/angle I can see the models/glass fine, but if I get close to them they disappear. Does anyone know how to fix this problem?
Posted 18 years ago2006-03-21 23:26:17 UTC Post #170137
:D HEY BS! Thats crazy :o

This is Luke from nukesilo :>
Luke LukeLuke
Posted 18 years ago2006-03-21 23:50:37 UTC Post #170139
delete it and re-make it
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-22 01:16:38 UTC Post #170143
Yeah, I've never experience this before. Best guess is just to re-implement whatever you made initially.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-03-22 08:02:42 UTC Post #170173
i had that a couple of times when not running vis and rad. i had segments of arches dissapearing from different angles, etc
Posted 18 years ago2006-03-22 08:24:57 UTC Post #170176
I had a door dissapear once too, and quite a bit of my terrain, although that wasn't cleared up with running vis and rad...
Posted 18 years ago2006-03-22 10:03:41 UTC Post #170183
Actually, I saw something similar to that once when I was doing some test compiles to determine how the different render modes worked (or didn't...) It seemed to be related to "Glow" or "Colour" modes -- and possibly to how many such entities were visible at one time.

It's all I can think of...
Posted 18 years ago2006-03-22 11:26:31 UTC Post #170192
Do you run on software video mode? It can only render 800 wpolies(faces..ect) and I don't know how many epolies(model faces)...

OpenGL is much better.
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