Navigation Mesh help Created 18 years ago2006-03-25 10:51:41 UTC by Exos Exos

Created 18 years ago2006-03-25 10:51:41 UTC by Exos Exos

Posted 18 years ago2006-03-25 10:51:41 UTC Post #170834
I have been screwing around with the bot navigation mesh, and I was wondering, is there a way that as soon as the CT's get the hosties, they eliminate a way of getting to the rescue point? It is kinda hard to explain but when the CT's get the hosties they go through a vent leading back, when there is another way for them to go AND the hosties can go too, since hosties cant go through vents the rounds take forever because the CT bot goes back and grabs the hosties and tried to go through the vent again. So is there a way to only make them go 1 way when they get the hosties?
Posted 18 years ago2006-03-25 11:30:07 UTC Post #170837
Most likely yes but why not visit forums dedicated to this sort of thing. Satchmo pointed out there were people who consider this a hobby like Mapping.

Maybe they could help you more...Just a suggestion. I don't see why you can't tell them to go one way.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-25 11:34:55 UTC Post #170839
Whitch forums would I go to?
Posted 18 years ago2006-03-25 11:38:06 UTC Post #170842
Posted 18 years ago2006-03-25 13:52:14 UTC Post #170857
Okay thanks alot.
Posted 18 years ago2006-03-25 14:03:21 UTC Post #170863
There is the tag nav_nohostages and you can make the connection between two nav sections one-way.

There is always a way to do it right. You need patience and a bit of talent. It's not too much unlike mapping.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
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