Rotating in the newest hammer Created 17 years ago2006-03-30 07:47:03 UTC by cyanide cyanide

Created 17 years ago2006-03-30 07:47:03 UTC by cyanide cyanide

Posted 17 years ago2006-03-30 07:47:03 UTC Post #171572
I havent mapped for a while but now ive started again on this new version of the source hammer.

First thing i notice (besides the model viewer in hammer) is that when i rotate a brush or model i cannot hold down SHIFT to rotate it neatly anymore.

How do u 'snap' rotate objects now?
Posted 17 years ago2006-03-30 07:51:05 UTC Post #171573
Nevermind, ill just go into options and set it to rotate in 15 degree intervals.
I guess they ditched the SHIFT key idea.
Posted 17 years ago2006-03-30 07:55:43 UTC Post #171574
Yes, they did. That's the fix for it.
AJ AJGlorious Overlord
Posted 17 years ago2006-03-30 08:54:41 UTC Post #171580
Ctrl-M is an easier way to rotate - You can enter the exact amount of degrees to rotate something by. Very simple, and convenient.

Likewise you can do the selection-handles thing, but that's annoying to me ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-03-31 20:37:32 UTC Post #171797
It works for me.
Posted 17 years ago2006-04-01 16:33:28 UTC Post #171911
ah ok, thanks dudes.
Posted 17 years ago2006-04-01 19:09:17 UTC Post #171930
mmm, shift wasnt ditched. Tools > Options > 2D Views > and then click on "default to 15 degree rotations". It will make ALL rotating like holding shift was in the previous hammer. When you hold shift though (with that option on..), It will revert back to the un-15 degree rotating.
TheGrimReafer TheGrimReaferADMININATOR
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