morphing textures Created 18 years ago2006-03-30 16:37:49 UTC by capscorpion capscorpion

Created 18 years ago2006-03-30 16:37:49 UTC by capscorpion capscorpion

Posted 18 years ago2006-03-30 16:37:49 UTC Post #171635
I have a problem with 2 walls in my map.When you look from one end to the other in my main hall way the walls morph like or start to blend.I checked and checked for broblems and I find nothing.The map does compile and works fine others wise.It is a large map not huge but it is big.Any suggestions?
Posted 18 years ago2006-03-30 16:45:33 UTC Post #171638
What you are seeing is a very simple problem. The distance in your main hall exceds the max viewable distance. The other mappers here will give you big words for it,
but just do this;

Click on Map,
Scroll down to Map Properties
Go to Max Viewable Distance
make it longer than the size of your room.

If you make it too long, it can really raise the R_speeds.

Good luck :)
Posted 18 years ago2006-03-31 06:07:19 UTC Post #171692
Here's my $0.02:

1: You're running hammer without a 3d-video-card and the software-mode really screws up the faces displayed. (I've had similar problems about 5 or 6 years ago :P )

2: You're having an invalid solid structure. In other words: you f**ked a brush. But those should usually cause an in the problems report ([alt]+[p]).
Posted 18 years ago2006-04-01 08:43:23 UTC Post #171848
I recommend setting the Viewable Distance to a large number...
Posted 18 years ago2006-04-01 13:03:28 UTC Post #171887
ah thanks for backing up my theory,

Lets wait til' Mr. Cap posts again.
Posted 18 years ago2006-04-02 14:09:30 UTC Post #172064
POst a screenshot, I'm assuming the "leakish" effect here but I'm am not sure what you are desribing with these "blending walls".
Posted 18 years ago2006-04-04 17:00:48 UTC Post #172372
This was the problem.

Click on Map,
Scroll down to Map Properties
Go to Max Viewable Distance
make it longer than the size of your room.

Thanx very simple and easy to fix :)
Posted 18 years ago2006-04-04 17:45:24 UTC Post #172382
No problem man :)

See,

We didn't need all these posts, just the first and second.
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