Idea! Looking for feedback. Created 18 years ago2006-04-11 14:32:19 UTC by Unbreakable Unbreakable

Created 18 years ago2006-04-11 14:32:19 UTC by Unbreakable Unbreakable

Posted 18 years ago2006-04-11 14:32:19 UTC Post #173521
What do you guys think of this idea?

What if I was to make another Render Mode. This new render mode would be the direct opposite of 'Addictive' Another words...
The addictive option makes darker areas of the texture more transparent, while the lighter areas of the texture are more bright. (example would be glow sprites..) So, yea, make it so the lighter areas of the texture becomes transparent.. and darker areas, visible.

The reason this would be cool is because you could make custom shadows, add dimension to textures, and much more.
Heres an example:
User posted image
Now, the white (brighter) areas would be the most transparent areas.. darker areas.. would be most visible.. tied to a function_rot, we would now have a really real looking fan shadow!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-11 14:36:02 UTC Post #173523
erm, yeah, wod b cool! although nice effect, codn't think of many times i wod use it, only like detailed, fake shadows like above. otherwise nice! and if its not too time consuming, etc, give it a try, id quite like to beta test it!! :P
Posted 18 years ago2006-04-11 15:07:39 UTC Post #173530
Wow, Great!

I'd use that!

Of course, it would be hard to tell which color was TRUE white and TRUE black, as when you are creating the texture, you might have the color be something like 0 0 1, and it would be somewhat visible, creating a square effect around it.

Thats a great Idea, all the power too ya if you can figure it out.
Posted 18 years ago2006-04-11 15:28:14 UTC Post #173548
That is a pretty good idea man, I say go for it. :]
Posted 18 years ago2006-04-11 16:09:57 UTC Post #173566
Hmm, jsut invert it and pick a black colour, that should do the trick.
Posted 18 years ago2006-04-11 16:30:50 UTC Post #173567
In case you were wondering, its already has been done.

In fact, my bro is making a map with that type of effect. :o
Luke LukeLuke
Posted 18 years ago2006-04-11 16:51:46 UTC Post #173570
Yes you will have a shadow. But remember only a shadow of a fan on the ground looks.. uh... weird. You should also consider making ceiling shadows (if fan's shadow is visable then the light is coming from the opposite direction you have to make other shadows depending on that light too)
I hope this is understandable. It was late when i wrote this :)
Posted 18 years ago2006-04-11 17:08:23 UTC Post #173578
Just try it. Can't hurt, except for taking some time (with knowledge as a reward anyway). :)
Posted 18 years ago2006-04-11 17:13:08 UTC Post #173580
Of course, it would be hard to tell which color was TRUE white and TRUE black, as when you are creating the texture, you might have the color be something like 0 0 1, and it would be somewhat visible, creating a square effect around it.
Er, what image manipulation program are you using, Paintbrush?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-11 17:32:38 UTC Post #173584
Luke, How did he do it?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-11 17:34:30 UTC Post #173585
No idea :)

And i just saw a pic of it, and im not sure if its the same thing.

His may just be light beams rotating with the fans, so your idea MAY be unique, unless ive seen it in Natural Selection, which i think i have.
Luke LukeLuke
Posted 18 years ago2006-04-11 17:39:30 UTC Post #173586
luke: hmm.. ok.
Hmm, jsut invert it and pick a black colour, that should do the trick.
What do you mean..? If theres a work around, I'll do that.. if theres not, it will obviously need to be coded.. :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-11 17:41:11 UTC Post #173588
Meh, can't you just invert the black areas, like pepper said? Anyway, it's additive, not addictive.
Additive derives from addition, you figure it out.
Posted 18 years ago2006-04-11 17:43:51 UTC Post #173591
umm.. I think you guys missed the concept.. If I was to use that ZL, you know, tie it to a func_rot, and set it to addictive.. then the white would appear bright, and the black would be invisible... which would look nothing like a shadow.

Additive.. ha so it is.. never noticed that.. wow.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-04-11 18:36:56 UTC Post #173599
Er, what image manipulation program are you using, Paintbrush?
MS paint for you information :biggrin:
Posted 18 years ago2006-04-12 20:50:07 UTC Post #173866
easy way = making a { texture with blue being the non shadowed area. then just setting it to solid 255
Posted 18 years ago2006-04-13 03:43:18 UTC Post #173911
Ehm, people... we're not talking about using a color key for transparancy here... Unbreakable wants to create the inverted version of the additive rendering mode, so that dark(er) area's will darken what's behind the surface, and brighter parts won't do anything, as opposed to bright spots being more visible and dark spots being invisible.
Posted 18 years ago2006-04-13 09:58:41 UTC Post #173986
that is nice but it is still easy to not use code.

although I would love to see urb's idea added to toggleable bumpmapping and spirit.
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