What do you guys think of this idea?
What if I was to make another Render Mode. This new render mode would be the direct opposite of 'Addictive' Another words...
The addictive option makes darker areas of the texture more transparent, while the lighter areas of the texture are more bright. (example would be glow sprites..) So, yea, make it so the lighter areas of the texture becomes transparent.. and darker areas, visible.
The reason this would be cool is because you could make custom shadows, add dimension to textures, and much more.
Heres an example: Now, the white (brighter) areas would be the most transparent areas.. darker areas.. would be most visible.. tied to a function_rot, we would now have a really real looking fan shadow!