Lights dont work Created 18 years ago2006-04-19 19:01:27 UTC by Skulper Skulper

Created 18 years ago2006-04-19 19:01:27 UTC by Skulper Skulper

Posted 18 years ago2006-04-19 19:01:27 UTC Post #175369
so i did the tuturiol on how to work the light, and i checked for LEAKS, there was no leaks and the light wont change color, and the whole map is floodlit, how do i fix this? and there are no leaks in the map.
Posted 18 years ago2006-04-19 19:04:39 UTC Post #175371
Post your compiling log and check for any problems. (map menu-> Check for problems)

It might be because of a melformed face(in the check for problems window it's called: texture paticular to axis)
Posted 18 years ago2006-04-19 19:08:24 UTC Post #175372
** Executing...
** Command: Change Directory
** Parameters: C:sierrahalf-life

** Executing...
** Command: Copy File
** Parameters: "C:sierrahalf-lifevalveBroken vessel.map" "C:sierrahalf-lifevalvemapsBroken vessel.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:sierrahalf-lifevalvemapsBroken vessel"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:sierrahalf-lifevalvemapsBroken vessel.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvecached.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:sierrahalf-lifevalvemapsBroken vessel"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:sierrahalf-lifevalvemapsBroken vessel.prt
0 seconds elapsed
** Executing...
** Command: C:sierraHALF-L~1hl.exe
** Parameters: +map "Broken vessel"

there was no error on check for problems
Posted 18 years ago2006-04-19 19:13:30 UTC Post #175373
First of all get ZHLT. (look at the links page in this site) They are much better compiling tools then quake's tools.

As for your problem: did you post the whole compiling log. If so you forgot to run vis and rad.

Edit#2:

I forgot to write something- Don't use spaces in map/entities names. It's really bad. Instead of the space use underscores- _

Edit:

Don't use capital letters too.
Posted 18 years ago2006-04-19 19:27:19 UTC Post #175374
yes that was the whole compile, how do i run vis and rad? im also dl ZHLT.
Posted 18 years ago2006-04-19 19:30:30 UTC Post #175376
Which compiling mode do you use? Expert or normal?
Posted 18 years ago2006-04-19 19:31:15 UTC Post #175377
normal, and isnt ZHLT for steam only?
Posted 18 years ago2006-04-19 19:36:36 UTC Post #175378
No, just use it instead of quake's tool.

If you are using normal then in the window that pops when you press F9 has vis and rad thingies. Choose normal in both of them.(or what ever it is called in there
Posted 18 years ago2006-04-19 19:40:47 UTC Post #175380
ok thanks, ill have to try the lights in abit

Update: yeah it worked, its becouse i didnt have rad and vis on thanks alot.
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