Running over stuff Created 20 years ago2004-01-03 21:10:23 UTC by SuperMechaCow SuperMechaCow

Created 20 years ago2004-01-03 21:10:23 UTC by SuperMechaCow SuperMechaCow

Posted 20 years ago2004-01-03 21:10:23 UTC Post #10412
I wanna make a tank (func_vehicle) that let's you run over and crush breakables. More specifically, i want to make a wall of breakable or something that can get run into by a func_vehicle that will get crushed and destroyed. Also, how do I make breakables respond and break when hit by grenades in CS?
Posted 20 years ago2004-01-04 16:42:49 UTC Post #10581
Anybody wanna take a guess?
Posted 20 years ago2004-01-04 17:11:24 UTC Post #10587
Does it have a damage when blocked property (func_vehicle)? I've never used it but I imagine that's what you set. And as for grenades, just set the breakable's health really high so people won't bother shooting it for ages, and will just grenade it.
Posted 20 years ago2004-01-04 17:19:37 UTC Post #10591
Um.. no, people usually don't waste HE grenades to break glass.. or keep shooting it..

Glass that doeden't break easily and blocks paths in CS are not advisable, people get frustrated
Posted 20 years ago2004-01-04 18:12:30 UTC Post #10607
make it a breakable and hav a trigger once/multiple that is not triggered by walking in2 it but when u go there in the func_veichle. then make the trigger once/multi target the glass which destroys it! that probably wont work but what the hell!
Posted 20 years ago2004-01-04 18:47:41 UTC Post #10616
ok... the thing about grenades in cs is they are so lame that they never kill unless it lands on your head or u are half dead anyways. at most they do about 45 damage, and do an average of 25.

And yes, vehicles, sort of, have damage when blocked. It's called Crush, and i think it only does damage to people though.
You must be logged in to post a response.